SONIC FORCES (project 2017)

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Re: SONIC FORCES (project 2017)

Postby Ivogoji » Sun Mar 19, 2017 9:12 pm

Another tidbit of news we learn from the Game Informer article is that Dr. Eggman has already taken over the world –

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There's no way this is a resolution to the ending of Sonic Chronicles
But this game NEEDS to be a resolution to the ending of Sonic Chronicles.

It's like 100% certain they're just going to have an opening cinematic like in Sonic Unleashed where they have Sonic show up to fight Eggman in some random adventure only for Eggman to unexpectedly win and keep the whole story self-contained, but it's still going to be my head canon that this game serves to wrap up Sonic Chronicles' cliff hanger.
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NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD

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Re: SONIC FORCES (project 2017)

Postby chaoadventures » Sun Mar 19, 2017 10:47 pm

^But then where's Goat Lady Shade?

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Re: SONIC FORCES (project 2017)

Postby Ivogoji » Mon Mar 20, 2017 2:37 am

^Where ever every character who dropped off the face of the Earth at the time of Sonic Unleashed was supposed to be. Where ever Classic Eggman went after Generations. Sonic characters vanish without explanation all the time.

(If the game actually provides enough wiggle room to be a Sonic Chronicles follow up, explaining Shade's absence probably won't be difficult. Maybe she decided to go after Ix and the Nocturnus while the other's handle Eggman?)
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NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD

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Re: SONIC FORCES (project 2017)

Postby Jeffery Mewtamer » Mon Mar 20, 2017 11:41 am

I just realized something, but other than the Rush and Rivals games, has it really been over a decade since anyone other than Sonic was playable in story mode of a new Sonic platformer? Even then, Rush saw the playable roster shrink from 5 to 2 coming off Advance 3, and while I only played the second Rivals game, which I believe has the largest playable cast of any side-scrolling Sonic platformer and the largest playable cast of any Sonic platformer aside from Heroes, it has some of the worst character differentiation if I remember correctly(I believe the only difference between characters that was actually noticeable were the specials that required so many rings or picking up a power-up, or something).

I haven't really been paying attention to either of the upcoming Sonic games, and I won't be able to play them regardless, but here's hoping at least one of them sees Tails making his glorious return as a playable character.
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Re: SONIC FORCES (project 2017)

Postby Rajikaru » Mon Mar 20, 2017 5:25 pm

Technically, multiple playable characters including Knuckles were in Sonic Generations, but only for short side missions.
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Re: SONIC FORCES (project 2017)

Postby Pratzelwurm » Mon Mar 20, 2017 7:03 pm

I have good feelings about this game :darkhappy:
Beep beep, all aboard the idiot wagon.

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Re: SONIC FORCES (project 2017)

Postby BlackLuigi7 » Wed Apr 12, 2017 10:26 pm

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Re: SONIC FORCES (project 2017)

Postby Rajikaru » Wed Apr 12, 2017 10:37 pm

Oh god. Not another new character. Epecially not one that look like ****ing Bubsy
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Re: SONIC FORCES (project 2017)

Postby Nano » Wed Apr 12, 2017 10:52 pm

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Re: SONIC FORCES (project 2017)

Postby CitrusCat » Wed Apr 12, 2017 11:16 pm

I actually don't mind new characters (most of the time) because it gets me curious and excited over what they could be. I think it's fun to make predictions before the full reveal.
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Re: SONIC FORCES (project 2017)

Postby Lamby » Thu Apr 13, 2017 1:08 am

maybe they're cute
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Re: SONIC FORCES (project 2017)

Postby Ivogoji » Thu Apr 13, 2017 2:31 am

Nano wrote:Image

Please be a coincidence.

Please be a coincidence.
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NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD

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Re: SONIC FORCES (project 2017)

Postby NiGHTSIsLife » Thu Apr 13, 2017 4:54 am

Rajikaru wrote:Oh god. Not another new character. Epecially not one that look like ****ing Bubsy
Image Please be a coincidence!
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Re: SONIC FORCES (project 2017)

Postby chaoadventures » Thu Apr 13, 2017 6:09 am

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Looks like a slightly redesigned Fang without a hat.

Please DON'T be coincidence.

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Re: SONIC FORCES (project 2017)

Postby NiGHTSIsLife » Thu Apr 13, 2017 3:16 pm

Now THAT would be AWESOME!
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Re: SONIC FORCES (project 2017)

Postby eboyblue3 » Sat Apr 15, 2017 2:44 am

ImageImage

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Re: SONIC FORCES (project 2017)

Postby PinkIceFox » Mon Apr 17, 2017 4:05 am

Did someone say Nack? I think someone said Nack. NACK. NACK NACK NACK NACK NACK NACK.

I always love new sonic characters so I'll like this one regardless of if it's Nack or not (I WANT IT TO BE NACK).

I would laugh if it were like... Skinny Big or something. I would laugh so much.

It's totally skinny Big.
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Re: SONIC FORCES (project 2017)

Postby chaoadventures » Wed Apr 26, 2017 2:23 am

New gameplay for Classic Sonic.

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We got to see some in the Switch version of the Trailer but here's a full playthrough of Green Hill (Act 1???).

My thoughts:

It's better than Generations.

It's better than Generations.

IT'S BETTER THAN GENERATIONS.

It doesn't look nearly as much like a clunky mess anymore; 110% approved.

It also seems kinda short, so maybe they're including actual acts this time? Or maybe Green Hill is just a really short first level.

There's also redesigns for the classic enemies like Motobug.

Image Image Image

There also seems to be a new enemy that looks like a fusion between Egg Pawns and the Egg Gunners from '06.

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