Most Influential Sonic game?
- Ivogoji
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Most Influential Sonic game?
What game do you guys think has had the biggest impact on the franchise and specifically how later games are made?
Looking at things like level aesthetic, enemy designs, and details like that, oddly Sonic Heroes seems to have left the most enduring impression on the series.
Seriously, before SH we had like one fying airship for each game like the Egg Carrier, Flying Battery, and Wing Fortress. After SH we have at least one FLEET of airships per game, sometimes more than one! Plus the Egg Pawns and their look-a-likes have been everywhere, compared to every other games' badniks only getting occasionally rehashed. Just in general recent games have been trying to imitate the style of the early games more and more; Sonic Heroes tried to do the same thing while departing considerably tone of SA2.
Sonic Adventure probably has a stronger case though, the effect SH ultimately had on the franchise is just really interesting to me.
Looking at things like level aesthetic, enemy designs, and details like that, oddly Sonic Heroes seems to have left the most enduring impression on the series.
Seriously, before SH we had like one fying airship for each game like the Egg Carrier, Flying Battery, and Wing Fortress. After SH we have at least one FLEET of airships per game, sometimes more than one! Plus the Egg Pawns and their look-a-likes have been everywhere, compared to every other games' badniks only getting occasionally rehashed. Just in general recent games have been trying to imitate the style of the early games more and more; Sonic Heroes tried to do the same thing while departing considerably tone of SA2.
Sonic Adventure probably has a stronger case though, the effect SH ultimately had on the franchise is just really interesting to me.
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Re: Most Influential Sonic game?
SA1 (or rather its stylistic reboot) had a larger effect on the series than anything else to date
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Re: Most Influential Sonic game?
Sonic 2? It did give us the spindash, Tails (or companions, rather), a use for chaos emeralds, and flight (arguably)
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Re: Most Influential Sonic game?
Sonic 06. Taught us how not to make a sonic game.
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Re: Most Influential Sonic game?
^Don't forget Sonic Boom: Rise of Lyric.
Reminded us why we learned that in the first place.
But seriously, Sonic 3 & Knuckles.
- Story
- Cutscenes
- Character specific moves
- Super Sonic based final levels (in space)
There's probably something I forgot.
Reminded us why we learned that in the first place.
But seriously, Sonic 3 & Knuckles.
- Story
- Cutscenes
- Character specific moves
- Super Sonic based final levels (in space)
There's probably something I forgot.
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Re: Most Influential Sonic game?
Sonic Generations taught us that you can indeed make a good Sonic game still, they just haven't tried again yet.
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Re: Most Influential Sonic game?
Missing the point of the topic aside, which games do you guys think had the biggest impact on how the characters were portrayed in Sonic X and in the Archie comics?
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Re: Most Influential Sonic game?
Let me rephrase.
Sonic Generations brought a new breath into the franchise that we hadn't seen since SA2B or SA in general. It didn't pave the way for new Sonic games or influence any of the ones released after, but it did bring a style of gameplay that was memorable and enjoyable compared to more recent games.
Take for example the modern acts. They were seen before plenty of times in Sonic Unleashed, but they refined it so well and made that polish just right that it was as if we were playing something entirely different. Plus, no warehogs yo!
Even classic acts, which were a bit more clumsy compared to the modern acts and even the classics in general, was a breath of fresh air and innovation brought by Sonic Team and SEGA to give us some great nostalgia and outstanding gameplay. The bosses were all memorable icons brought back from older games, the mini-bosses were great nostalgia trips for people who missed CD and SA2 (I didn't care much for Silver), and the remixed music was just SO GOOD.
Seriously, even if this game didn't reinvent the series, it did show us that good Sonic games exist still and that it's very possible for Sonic Team and SEGA to try and make another masterpiece like this in the future.
As for the other one, it's very obvious that SA and SA2 heavily influenced Sonic X. They were practically identical in story line until Cosmo came.
Archie though I can't really say. They've been around so long that I can't see any games influencing them a lot.
Sonic Generations brought a new breath into the franchise that we hadn't seen since SA2B or SA in general. It didn't pave the way for new Sonic games or influence any of the ones released after, but it did bring a style of gameplay that was memorable and enjoyable compared to more recent games.
Take for example the modern acts. They were seen before plenty of times in Sonic Unleashed, but they refined it so well and made that polish just right that it was as if we were playing something entirely different. Plus, no warehogs yo!
Even classic acts, which were a bit more clumsy compared to the modern acts and even the classics in general, was a breath of fresh air and innovation brought by Sonic Team and SEGA to give us some great nostalgia and outstanding gameplay. The bosses were all memorable icons brought back from older games, the mini-bosses were great nostalgia trips for people who missed CD and SA2 (I didn't care much for Silver), and the remixed music was just SO GOOD.
Seriously, even if this game didn't reinvent the series, it did show us that good Sonic games exist still and that it's very possible for Sonic Team and SEGA to try and make another masterpiece like this in the future.
As for the other one, it's very obvious that SA and SA2 heavily influenced Sonic X. They were practically identical in story line until Cosmo came.
Archie though I can't really say. They've been around so long that I can't see any games influencing them a lot.
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Re: Most Influential Sonic game?
SADX and SA2B because Chao.
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Re: Most Influential Sonic game?
Sonic X also loosely adapted Sonic Battle, and it's depictions of Shadow and the Chaotix are based on Sonic Heroes, although no events from that game are directly adapted. The Metarex saga was pretty original, but still.... all those huge flying fortresses.
Archie also did adaptations of SA and SA2, though after that direct game adapts become uncommon. Again Sonic Heroes appears to have had a delayed influence despite the lack of an actual tie-in storyline; the Doctor's Egg Fleet became rather important late in the old continuity's story. Plus Omega's hugely delayed comic appearance is basically a Sonic Heroes influence; Team Dark finally becoming a thing definitely is.
Archie also did adaptations of SA and SA2, though after that direct game adapts become uncommon. Again Sonic Heroes appears to have had a delayed influence despite the lack of an actual tie-in storyline; the Doctor's Egg Fleet became rather important late in the old continuity's story. Plus Omega's hugely delayed comic appearance is basically a Sonic Heroes influence; Team Dark finally becoming a thing definitely is.
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Re: Most Influential Sonic game?
I agree with Fox Boy. Sonic Generations is probably one of my favorite games in the Sonic franchise because of how it brought back the Unleashed mechanics, but improved them and made them so much better. Plus, playing the classic stages felt so nostalgic and they ran really well, I don't think I ever saw bad physics happen or something spazz out and ruin everything.
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Re: Most Influential Sonic game?
Classic Sonic's Spin Dash was turned into a rocket booster in Generations. It still felt very good during play though.
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Re: Most Influential Sonic game?
Adventure 1/2, Heroes, and Battle certainly had the greatest influence on Sonic X both in characterization and visuals(at the very least, Sonic X has a very similar style to official SA1/2 art(though Sonic x does have noticeably thinner outlines if I remember correctly)).
As for Archie, I'm only really familiar with the Pre-Endgame Era(having read roughly the first 60 or so issues via the Archive volumes that have been released in recent years), but I'm tempted to say many of the characters imported from SegaSonic, at least in these early days, were cut whole cloth. That said, I do get the impression that someone at Archie played Tails's Adventures since Archie Tails actually underwent character development to turn him from a tag-along kid to a Gadgeteer Genius long before Adventure turned that aspect of Sega Tails from an "all there in the (Japanese) manual" informed ability to a integral plot point.
Do note that I'm largely working from memory as I last read any of the comics prior to my vision failing roughly 3 years ago.
As for Archie, I'm only really familiar with the Pre-Endgame Era(having read roughly the first 60 or so issues via the Archive volumes that have been released in recent years), but I'm tempted to say many of the characters imported from SegaSonic, at least in these early days, were cut whole cloth. That said, I do get the impression that someone at Archie played Tails's Adventures since Archie Tails actually underwent character development to turn him from a tag-along kid to a Gadgeteer Genius long before Adventure turned that aspect of Sega Tails from an "all there in the (Japanese) manual" informed ability to a integral plot point.
Do note that I'm largely working from memory as I last read any of the comics prior to my vision failing roughly 3 years ago.