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It's out and it's pretty middling just wait for it to go on sale
VIDEOS (i'm lazy so it's not everything)
chaoadventures wrote:I'm just hoping it either plays more like Colors in terms of physics (and that they fix Classic Sonic's Spin Rocket Dash) or it has a different style of play entirely at this point.
Generations' City Escape is torture right after playing the more free flowing Colors (which interestingly only had about 7 seconds worth of actually using it).
NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD
It means that people are gonna complain "Aw, not this Sonic Adventure style game play again!" despite that Sonic Mania is coming as well. I just assumed people are sick of the Sonic Adventure type era by now.Ivogoji wrote:The title is interesting. I wonder what it means?
From rumours I've heard, Adventure Era Sonic is possibly in this game as well as Classic and modern, so if I had to guess, a team-up between the three to defeat an evil threat. There was mention in interviews that a desire to add DC era SA Sonic to Generations, but time constraints prevented it from being realistic, so going that direction would make sense if they want to keep using the "alternate between different Sonic playstyles" gameplay.Ivogoji wrote:The title is interesting. I wonder what it means?
Um, did you even see the gameplay they showed for Sonic Forces? It's not like Sonic Adventure at all. And in fact, I WANT Sonic Adventure gameplay back. The modern "boost gameplay" doesn't interest me, I don't like being restricted to a narrow and linear path the whole time. I want to have a bit more room to explore. Like, in Sonic Adventure, Sonic's levels were still linear, but there was room to move around freely. You could move Sonic around in all directions, not just forward. There were twists and turns. Occasional secrets, like hidden rings and power-ups. You weren't just running straight forward the whole time with minimal platforming.The Thunder wrote:It means that people are gonna complain "Aw, not this Sonic Adventure style game play again!" despite that Sonic Mania is coming as well. I just assumed people are sick of the Sonic Adventure type era by now.Ivogoji wrote:The title is interesting. I wonder what it means?
I never considered Sonic Colors to be a bad Sonic game, but I'm incredibly glad that (by the looks of it) they're ditching the Sonic Colors style gameplay. Generations was a perfection of the Sonic Unleashed way of playing and it was a shame they decided not to continue it after that.chaoadventures wrote:From the older topic on this:
chaoadventures wrote:I'm just hoping it either plays more like Colors in terms of physics (and that they fix Classic Sonic's Spin Rocket Dash) or it has a different style of play entirely at this point.
Generations' City Escape is torture right after playing the more free flowing Colors (which interestingly only had about 7 seconds worth of actually using it).
I believe this is a gross understatement of the complexity of some of the levels in Sonic Unleashed and Generations. You can boost in a straight line if you want and do the absolute minimum but you'll be hitting roadblocks and small platforming segments that seriously reduce your speed. If you play the game how it's meant to be played though, and focus on memorizing locations and shortcuts, you'll find yourself meeting minimum resistance the entire time and you'll feel incredibly fast doing so. It's definitely more on the rails, but both games offer various ways to complete the stages faster. I would go as far to argue that Generations is far less linear than SA2B when it comes to level design. SA2B only gives you a feeling of open endedness, when in reality it's just the freedom of moving in all directions that makes you think it's open. SADX is different, that game was incredibly open ended and I appreciate it, but calling generations nothing but a "Hold boost to get to the ending" is straight up disrespectful considering the beloved sequel to SADX is one of the most linear 3D platformers I've ever played.CitrusCat wrote:Um, did you even see the gameplay they showed for Sonic Forces? It's not like Sonic Adventure at all. And in fact, I WANT Sonic Adventure gameplay back. The modern "boost gameplay" doesn't interest me, I don't like being restricted to a narrow and linear path the whole time. I want to have a bit more room to explore. Like, in Sonic Adventure, Sonic's levels were still linear, but there was room to move around freely. You could move Sonic around in all directions, not just forward. There were twists and turns. Occasional secrets, like hidden rings and power-ups. You weren't just running straight forward the whole time with minimal platforming.The Thunder wrote:It means that people are gonna complain "Aw, not this Sonic Adventure style game play again!" despite that Sonic Mania is coming as well. I just assumed people are sick of the Sonic Adventure type era by now.Ivogoji wrote:The title is interesting. I wonder what it means?
...I was talking about the physics. The core gameplay of Colors was the exact same as Daytime in Unleashed and Modern in Generations. Also Wisps appear to still be here, at least with White Wisps giving boost energy, so I don't think Colors is all gone.Nano wrote: I never considered Sonic Colors to be a bad Sonic game, but I'm incredibly glad that (by the looks of it) they're ditching the Sonic Colors style gameplay. Generations was a perfection of the Sonic Unleashed way of playing and it was a shame they decided not to continue it after that.
NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD
I'm aware that you are. The physics in Sonic Colors, at least from what I remember playing, felt too heavy imo. They were basically the game gameplay style, but Unleashed and Generations felt a bit lighter which really improved it quite a bit.chaoadventures wrote:...I was talking about the physics. The core gameplay of Colors was the exact same as Daytime in Unleashed and Modern in Generations. Also Wisps appear to still be here, at least with White Wisps giving boost energy, so I don't think Colors is all gone.Nano wrote: I never considered Sonic Colors to be a bad Sonic game, but I'm incredibly glad that (by the looks of it) they're ditching the Sonic Colors style gameplay. Generations was a perfection of the Sonic Unleashed way of playing and it was a shame they decided not to continue it after that.
ivo you already posted that my guy.Ivogoji wrote:The title is interesting. I wonder what it means?
the stream quality was trash so i couldn't really pick up what was being said at the panel but apparently it's the forces of good against the forces of evilIvogoji wrote:The title is interesting. I wonder what it means?
Nano wrote:I believe this is a gross understatement of the complexity of some of the levels in Sonic Unleashed and Generations. You can boost in a straight line if you want and do the absolute minimum but you'll be hitting roadblocks and small platforming segments that seriously reduce your speed. If you play the game how it's meant to be played though, and focus on memorizing locations and shortcuts, you'll find yourself meeting minimum resistance the entire time and you'll feel incredibly fast doing so. It's definitely more on the rails, but both games offer various ways to complete the stages faster. I would go as far to argue that Generations is far less linear than SA2B when it comes to level design. SA2B only gives you a feeling of open endedness, when in reality it's just the freedom of moving in all directions that makes you think it's open. SADX is different, that game was incredibly open ended and I appreciate it, but calling generations nothing but a "Hold boost to get to the ending" is straight up disrespectful considering the beloved sequel to SADX is one of the most linear 3D platformers I've ever played.
^^^^CitrusCat wrote:I was not trying to be disrespectful, and I have nothing against Generations. I know that it's not "boost to win" but when I watch gameplay, I just can't help but think to myself, "this looks so restrictive". I'm sure it's still fun, and I know it's a great game, but I think it's the simple freedom of moving in any direction that makes all the difference for me.
Most Sonic fans want to be able to go fast, and of course that makes sense. Boost gameplay does satisfy that need for speed.
But what I want is to be able to CHOOSE between speeding through a level and stopping to explore the nooks and crannies. Boost gameplay does not satisfy that desire.
I hope that my post makes sense now, because it seemed like you really misunderstood the point I was trying to get across.
I had nothing else to really say to you.CitrusCat wrote:Nano wrote:I believe this is a gross understatement of the complexity of some of the levels in Sonic Unleashed and Generations. You can boost in a straight line if you want and do the absolute minimum but you'll be hitting roadblocks and small platforming segments that seriously reduce your speed. If you play the game how it's meant to be played though, and focus on memorizing locations and shortcuts, you'll find yourself meeting minimum resistance the entire time and you'll feel incredibly fast doing so. It's definitely more on the rails, but both games offer various ways to complete the stages faster. I would go as far to argue that Generations is far less linear than SA2B when it comes to level design. SA2B only gives you a feeling of open endedness, when in reality it's just the freedom of moving in all directions that makes you think it's open. SADX is different, that game was incredibly open ended and I appreciate it, but calling generations nothing but a "Hold boost to get to the ending" is straight up disrespectful considering the beloved sequel to SADX is one of the most linear 3D platformers I've ever played.^^^^CitrusCat wrote:I was not trying to be disrespectful, and I have nothing against Generations. I know that it's not "boost to win" but when I watch gameplay, I just can't help but think to myself, "this looks so restrictive". I'm sure it's still fun, and I know it's a great game, but I think it's the simple freedom of moving in any direction that makes all the difference for me.
Most Sonic fans want to be able to go fast, and of course that makes sense. Boost gameplay does satisfy that need for speed.
But what I want is to be able to CHOOSE between speeding through a level and stopping to explore the nooks and crannies. Boost gameplay does not satisfy that desire.
I hope that my post makes sense now, because it seemed like you really misunderstood the point I was trying to get across.
Since you apparently didn't see it the first time.
Seriously, I really don't want you to think I hate Sonic Generations, because I certainly don't. It's a great game, but the boost gameplay just isn't my cup of tea.
It's kind of like how I love SA2B, but I wish you could play as Tails outside of his mech in levels like you could in SADX. I still have fun playing the mech levels (just like how Generations is still very fun despite wishing the gameplay style was like Adventure), but I would have preferred it if it was different.
Hope this makes sense to you now.
That would be cool if it were true, hope we do see something like that.Rajikaru wrote:From rumours I've heard, Adventure Era Sonic is possibly in this game as well as Classic and modern, so if I had to guess, a team-up between the three to defeat an evil threat. There was mention in interviews that a desire to add DC era SA Sonic to Generations, but time constraints prevented it from being realistic, so going that direction would make sense if they want to keep using the "alternate between different Sonic playstyles" gameplay.Ivogoji wrote:The title is interesting. I wonder what it means?
NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD