Not at all. They're both smash games, they both have very slim viable character rosters and balancing that's pure garbage for 1 on 1 (because it's a party game), and were designed to be party games first (Masahiro Sakurai himself has said that he regrets targeting the competitive game crowd with Melee). The only difference is the mechanics, speed, and viable characters of the two games, which changes the skill floor and skill ceiling, but they still play the exact same, still have very similar character interactions, and are just variations of the same formula. It's going to take a lot less time to learn Melee if you've been playing Sm4sh competitively, and vice versa. Really, this is like saying SFII and SFIV are COMPLETELY AND UNDENIABLY different games. Technically? Yes, they are, but they're still different iterations on the same basic game design, one of which is designed to be much more casual friendly, the other mechanically intense but still the same basic gameplay.EvilPinkamina wrote:Melee and S4 are two completely different games.
Whether this is true or not doesn't really matter, it's not an argument for anything and doesn't prove me right or wrong. It doesn't take a master chef to know when a meal is awful.EvilPinkamina wrote: I think the main problem here is just you suck at smash.
I also never said competitive Sm4sh or Melee isn't fun. It is. I wouldn't have gone to 3 separate tourneys, 2 of which were regionals, and spent $100+ for what amounted to 8 hours of driving and 4 hours of playing if it wasn't fun. But I digress. Sm4sh is fun to watch and play, Melee is fun to to play and watch, and as long as there's an audience for both games, they'll both still be played on the big stages and streamed and streamlined until they've been perfected down to the frame. But, I guarantee you, just like SFII wasn't created with the idea to make the perfect 1 on 1 competitive video game in mind, neither Melee Nor Sm4sh were designed with the idea to have 2 competitive 1 on 1 fighting games in mind, Sm4sh especially.