You're about to perform your Super move on the above user.

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Rajikaru
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You're about to perform your Super move on the above user.

Post by Rajikaru »

You are in a fighting game, and are about to finish off the above user (who is your opponent) with your finishing move, also known as a Super, or in some circles, an Ultra, or a Fatality/Brutality. What is the button input, and how does it play out?
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Flame
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Re: You're about to perform your Super move on the above user.

Post by Flame »

3->63214->1->X

(bottom-right, semi-circle from front to left, and then bottom-left + the x button)

A magnificent kick to the heavens, followed by flying up, spouting some hammy lines of dialogue, and a second kick to the ground, leaving a crater in the earth. I love it.
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Re: You're about to perform your Super move on the above user.

Post by chaoadventures »

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Re: You're about to perform your Super move on the above user.

Post by Pufflehugs »

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Sable
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Re: You're about to perform your Super move on the above user.

Post by Sable »

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i make a terrible fangame that gets way too much attention and sends me spiraling into crippling depression (takes three bars)
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Jeffery Mewtamer
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Re: You're about to perform your Super move on the above user.

Post by Jeffery Mewtamer »

Button Inputs:
Hold X(Playstation controller) or A(Gamecube Controller)
Up, Down-Right, Left, right, down left, Up or it's reverse.
Go straight into a full circle ending at up again(direction doesn't matter).
release X/A.

Motion Controls(Assuming a set-up where this would work, but I'll describe it using a Wiimote):
Grip Wiimote like sword hilt.
Hold trigger button on Wiimote(B I think).
Starting high, make five strokes to draw a upright pentagram.
Draw a large circle in the air.
Jab into the center and release the trigger.

In-game animation:
My avatar's sword glows brightly with a purple aura.
Starting high, uses the tip of my sword to draw a pentagram in the air and circumscribe it, leaving lines of purple energy in the air. Each stroke is punctuated with a classical element, using void for the stroke returning to the top point and crying unity as I draw the circle.
Stab the sword into the center.
Purple Beam of doom shoots from the diagram I drew in the air.

Bonus:
My super powered evil side's version of the attack gives the sword a black aura, draws the pentagram point down, says obliterate instead of unity, and fires a black beam of doom that's conical instead of straight.
My Holy Form's version of the attack gives the sword a white aura, uses an upright 7/3 heptagram, recites the 7 Heavenly Virtues, says Divinity while drawing the circle, and fires a beam of purification that only harms evil and spreads out even more than the dark version.
In an SRPG, the normal version hits everyone in a straight line from my position and pushes me back a square, the Demonic version hits 1 wide for the first two rows, 3 wide for the third and fourth rows, and five wide from the fifth row onward, and the Holy version hits 1-wide right in front of me, 3-wide in the second row, 5-wide in the third row, etc. and does no damage to allied units. These AoE are for square grids, and I'm not sure what the AoE for a hex grid should be.
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Re: You're about to perform your Super move on the above user.

Post by Nano »

My special move would be simple cause I'm not good at fighting games and I wanna make sure I'm able to do it

Quarter circle, quarter circle + P + P

I call forth myself from 2012 and he functions as a shadow, mimicking my attacks after I input mine. After a short time, he disappears back into the past where he belongs.

Consumes 1 bar


Quarter circle, quarter circle + k + k

I call forth my characters from Resident Sonic to shoot bullets, fire, and missiles in a straight line across the stage. At the very end my enemy gets a bit of hang time and has a grenade tossed to them, exploding them upwards. If you're close enough, you can connect and continue the combo.

Consumes 1 bar


Back quarter circle, back quarter circle k + p

I toss Protag Boy towards the enemy, and if it connects it launches a cutscene where Protag Boy knocks over the enemy. As they both look up, they see a submarine with the Antag Gal and Guy on top of it. Protag Boy runs away, but the enemy stays as they're swept up in a wave and tossed towards the screen, smashing into it comedically before being hit with a barrage of missiles and gunfire from the sub that's still chasing Protag Boy. Deals massive damage.

Consumes 3 bars
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