Do you like Annadogs text based adventure?
Ever wonder what it'd be like playing with an element of luck?
Want to have an actual goal and fight together/ignore it completely?
Then it's settled, and simple!
Each person who joins will be regarded as "Hero" classes, meaning you're to free to use any magic, attacks, or creative way of fighting enemies.
BUT
Taking inspiration from tabletop games, your decisions as a hero don't come for free. You need to take risks.
Each risk you take will mean you need to roll a dice, or better said I will roll the dice for you using a website.
You can choose between 6, or 20 sided dice. You can even roll the dice you choose a maximum of three times! Now to explain.
Rolling 3 from a d6 (six sided dice) will give you a score of 50%, you would need to roll a 10 on a d20 (twenty sided dice) to get the same score. The d6 carries less risk but rolling a 5 or a 6 will just mean that your attacks will simply connect. Under my judgement, if you're trying something flashy with the d6 it won't have the effect you want, you need to roll the d20 for that.
Rolling a 20 on a d20 would mean that if you want to punch an ogre to death, you could. Rolling three d20's against a dragon and trying to kill with a rock inside of its cave, and getting 20 on each roll while unlikely would mean you would indeed beat it to death with that single rock and have that rock be put in a museum as "The Rock that bashed a dragons skull in."
Rolling two or three d6 or d20's will give you the safest number, an average. Use this if your anxious about the fight! But the same rules apply as with the d6 and d20,
So finally, to make this all simple just imagine you're in the other forum game (Oh my god how long has it been since we had something like that on this hellsite?)
Except now you have hit points, can level up, and you roll the dice. I will explain each one shortly.
Your forum name will be part of each decision you make. If die and want to keep playing you need to create a new profile by filling out this sheet here.
Farrah the Mage (Neutral Good)
Harold the Thief (Chaotic Neutral)
Alva the Priest (Lawful Good)
There are no stats and no one except Priests can ressurect people. If you lose this priest I give you, a new one needs to be hired. If you get them all killed (There's a limited amount) We might have to start Icosahedron 2 early because we might all die before we get to the end.
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Hit points
Since you're all the same class (Hero), we're not going to bother or make this more complicated than the dice already make it seem. You have 30HP each and you're starting with three additional party members and a healer.
Damage is determined not by stats, but by the dice roll. Since this only applies to me as the gamemaster all of you deserve an explanation as well.
Let's imagine you've encountered a slime that only has 10hp, you roll the d6 and get a 5, since 5 divided by 6 = .83 you deal a total of 8 hit points of damage. If you roll 3 d6, and get a 2, 4, and a 6, your average would be 4, 4/6 = .66, the 6 rounding your damage up to 7.
Enemy attacks are determined by dice rolls as well, there is no beastiary and all enemies will make smart decisions and dumb ones.
One more thing, I mentioned only priests can ressurect people. You may not be able to do so as hero classes, but you are able to heal yourselves. The same rules of damage apply to healing, with one exception. If you want to heal multiple people, you need to roll three dice.
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Leveling up
Your contributions to fights will be closely monitored, you gain levels based on enemies killed.
And just so you don't try any damned munchkin tactics, if you want to hit multiple enemies you need to roll a d20!
As heroes, you're all new and start at level 1, each level gained gets you 10 more HP. Every five levels let's you get a total of one additional move to make.
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Items
Each person is limited to carrying 3 items each, items are obtained from either merchants, monsters, or found with lucky rolls of 20.
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What your post will look like.
Enter Action:
Rolls/Dice:
If you want to, you're also allowed to talk to NPC's!
Edit 1 (Really should have said this first): You are also allowed to talk with each other normally.
Edit 2 (I should have also said this): You are allowed two actions per turn.
Edit 3 (No Multiposting)
Edit 4 (I feel like I should say it now, the amount of money you have really won't matter since the way you get items is by the roll of the dice, the same applies if you happen to meet a merchant.)
Dice rolls should look like this.
1d6 = Roll 1 6 sided dice
3d20 = Roll 3 20 sided dice
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>Start the roleplay
>3d20
Everyone has arrived at an Inn, sitting in a table are three adventurers hoping to challenge the Cave Of Slimes. The tavern has both common folk with no weapons, guards taking a break, and angry disgruntled workers drinking their sorrows away.