Icosahedron, A text based adventure game with dice.

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SwifterTheDragon
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Look around

1d6

Go outside, wherever the mess isn't.

3d20
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Re: Icosahedron, A text based adventure game with dice.

Post by Nessie »

Action: I pick up a stick. Nothing bad can happen with that?


Roll: 1d6
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

(Sorry, I fell asleep)

@Swifter

(I'm allowing this but I'm making a change to the OP)

You rolled a 5 to look around.

A rogue earth spell has risen the ground under you, giving you a nice view of the city.

You rolled 13, 3, and a 20 to leave the mess. You've got an average of 12

You take a step outside and are offered a cold drink by a kind stranger.

@Annadog

You've rolled a 4

Absolutely nothing wrong has happened, a dog even approached you. Eager for you to throw the stick.
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Re: Icosahedron, A text based adventure game with dice.

Post by Nessie »

(How dare you sleep and do things other than update this game :P)

Action: I throw the stick and cover my face with my arms.


Roll: 1d6
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

(Hue hue hue)

You got a 6

You've thrown the stick, the dog has happily returned hoping you'll throw it again. Raising your arms to cover your face has defended you against a flying steak that slapped against your forearm.

The dog happily looks at the steak and barks.
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Take one last look around, before I return to solid ground.

1d6

Attempt to do any kind of magic. Away from every living thing.

3d20
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

You got a 3

You do indeed take a look around and slide down.

(Oh my gosh this dice roller website hates us)

6, 1, 6 You got an average of 4

You step outside of the boundaries of the town and take a few steps into the forest, your attempt at magic has summoned a great ball of fire...that managed to avoid the tree's and instead directly hit a fire slime.

A fire slime approaches
HP: 20/20
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

(SORRY)

FIND. ROCK.
1d6
PICK UP ROCK.
1d6
Last edited by SwifterTheDragon on Sat May 27, 2017 12:42 am, edited 1 time in total.
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

(http://www.roll-dice-online.com/ Using this.

Also, I said only two actions at a time in the updated OP!)
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

(My previous post updated)

TRY TO SUMMON A BALL OF WATER.
1d20
THROW ROCK AT FIRE SLIME.
1d20

(CAN I MULTIPOST?!?!?!)
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

(No)

You rolled a 2

Your attempt to summon a ball of water has instead caused water to leak from your finger, the slime was damaged either way.

19/20

You rolled a 12

You've thrown a rock at the slime, damaging it pretty well.

13/20

The Slime strikes!

3d20

5-6-4 (Average of 5)

The slime tackles you, causing 3 points of damage.

Swifter: 17/20
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Find seven rocks.

1d6

Throw 4 rocks at slime

1d20
(Could we use any number from 6 -12 too? It's available.)

(Does that count as 2 or 11 actions)
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

(Two actions)

You got a 5
You manage to find 7 rocks without any trouble

You got a 19

You've thrown 4 of the seven rocks at the slime, damaging it severely!

3/20

The slime is attempting to bribe you with an item
(16-12-8= 12)

It's offered the wand of a previously eaten adventurer in exchange for its life. It will destroy the item should you refuse to spare it.
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

(because you said talking is normal now)

Tell the slime that I'll take at as long as we can truce and leave each other alone. I am sorry for hitting you in the first place. It wasn't on purpose. Now let's both go in our own direction. Away from each other.

Take wand 3d6
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

6-4-6 (5)

You and the slime come to a truce and agree. You are given the wand.

Dead adventurers wand, single use, able to deal 10 points of damage to an enemy - Added to Swifters inventory
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Check inventory (does this even need a roll but if so 1d6)

Find more rocks to put into inventory for later

1d20
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

You got a 1

The battle with the slime has broken the potions in your inventory, contaminated your food, and made everything wet and filled with various potion juices. Your wand however is perfectly okay.

You got a 16
You find a dead rock elemental, it left behind many rocks to harass enemies with.
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Take elemental rock

1d6

Empty inventory other than rocks and wand.

1d6
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

You got a 5

You, well, collect more stones.

You got a 3

And empty your inventory without any issue
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Collect a few more stones

1d20

Check amount of $ located inside wallet

2d20
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

You got a 7
You picked up a few more stones to add to your growing collection

12 - 14 (13)
You have exactly, a good amount of money. It's a good thing the exact amount doesn't matter in this world.

(I feel like I should say it now, the amount of money you have really won't matter since the way you get items is by the roll of the dice, the same applies if you happen to meet a merchant.)
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Locate Farrah the Mage.

1d6

(How do you determine if a(n) NPC/Enemy chooses 1d6, 2d6, 3d6, 1d20, 2d20 or 3d20? Do you roll 1d6 and depending on that number you rill again?If not, that isn't very random :/)

Pick up stones along the way. (I guess the number will determine if I pick up something that isn't a rock or how many I pick up.)

1d20
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

(You see, a slime rolling 3d20 will hurt you, and pretty badly too if it gets lucky, but has less of a chance of doing 10 points of damage like rolling 1d6 would if it would get a 6. So enemies that are meant to be harder will be roll 6 sided dice since that has a higher chance of always doing stronger damage.)

You got a 2

You call for the mage you saw earlier. She probably can't hear you from where you are.

(The amount of rocks you have really won't matter since you at most only have two attacks per turn. Failing an attack would mean you would wind up missing with most of those rocks anyways. Since items can be pretty useful, you won't be getting much unless you land a 20.)

You got a 19
You find very pretty rocks, and one of them even look like they're shaped like a potato.
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Re: Icosahedron, A text based adventure game with dice.

Post by SwifterTheDragon »

Enough rocks. Logic for roll makes sense now.

Locate Farrah.
1d20
Locate Farrah.
1d20
(With more rocks I won't be running out though)
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Re: Icosahedron, A text based adventure game with dice.

Post by Triert »

You got a 4
Your search for Farrah under a rock. She's not under a rock.

You got an 11
You go back to the Inn and find Farrah still sitting at a table with the other two adventurers

"Can I help you?" She asks you.
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