Icosahedron, A text based adventure game with dice.
Re: Icosahedron, A text based adventure game with dice.
I accept.
Action: I walk to another building.
1d6
Action: I walk to another building.
1d6
Re: Icosahedron, A text based adventure game with dice.
I accept.
Action: I walk to another building.
1d6
Action: I walk to another building.
1d6
Re: Icosahedron, A text based adventure game with dice.
You rolled a 6
You find yourself at the church of forgiveness that teaches forgiveness for all.
You find yourself at the church of forgiveness that teaches forgiveness for all.
- SwifterTheDragon
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Re: Icosahedron, A text based adventure game with dice.
Buy ONE LAST SANDWICH.
1d20
1d20
Re: Icosahedron, A text based adventure game with dice.
You rolled a 4
"Sorry man, we're out of bread." The butcher says as he apologizes to you.
"Sorry man, we're out of bread." The butcher says as he apologizes to you.
Re: Icosahedron, A text based adventure game with dice.
(Too quick, sinks)
Action: Enter church and ask about alchohal.
Roll: 1d6.
Action: Enter church and ask about alchohal.
Roll: 1d6.
Re: Icosahedron, A text based adventure game with dice.
You rolled a 3
"I'm sorry, but why would we have...alcohol? That's what you said right? Wait, I recognize you! You started a small bit of trouble earlier, but do not fear. We might not have alcohol, but we do offer forgiveness. Simply ask, and you will receive!
"I'm sorry, but why would we have...alcohol? That's what you said right? Wait, I recognize you! You started a small bit of trouble earlier, but do not fear. We might not have alcohol, but we do offer forgiveness. Simply ask, and you will receive!
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Re: Icosahedron, A text based adventure game with dice.
Follow Farrah, Harold and Alva.
1d6
Pick up more stones :D
3d20
(Y U NO REPLY TO DIS, CAN WE USE DICE WITH SIDES 6-12 TOO?!?!?!??!!!!1!1111)
1d6
Pick up more stones :D
3d20
(Y U NO REPLY TO DIS, CAN WE USE DICE WITH SIDES 6-12 TOO?!?!?!??!!!!1!1111)
Re: Icosahedron, A text based adventure game with dice.
(No, you can't)
You rolled a 5
You've joined the group to hunt slimes with. You are now traveling to the cave of slimes.
17-6-7 (10)
You've found more rocks on your way to the cave.
You rolled a 5
You've joined the group to hunt slimes with. You are now traveling to the cave of slimes.
17-6-7 (10)
You've found more rocks on your way to the cave.
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Re: Icosahedron, A text based adventure game with dice.
Ask the group: "Do you know the average health for a slime?"
Look around and see if there are any slimes in view.
1d6
Look around and see if there are any slimes in view.
1d6
Re: Icosahedron, A text based adventure game with dice.
"It depends on the type you find, common slimes don't survive many hits, elemental versions can take a few but usually try and run when they're losing. Evil slimes however, you want to avoid those guys." Harold the Thief told Swifter.
You rolled a 3
You have arrived at the cave of slimes, two of them are approaching!
Slime A
10/10
Slime B
10/10
You rolled a 3
You have arrived at the cave of slimes, two of them are approaching!
Slime A
10/10
Slime B
10/10
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Re: Icosahedron, A text based adventure game with dice.
Check amount of stones inside inventory
1d6
Throw 4 at each slime individually for each rock.
1d20
1d6
Throw 4 at each slime individually for each rock.
1d20
Re: Icosahedron, A text based adventure game with dice.
You rolled a 2
Because of a tear in your inventory caused by your rocks, your inventory of rocks is mostly gone.
You rolled an 8
You've dealt 4 damage to each slime
Farrah: Watch this!
1d20 (2)
Farrah has burn both slimes, a small flare hits both for 2 damage each.
Harold: Check me out!
1d20 (1)
Harold has thrown both of his knives at the slime, rather weakly. He failed to do any damage at all.
Slime A attacks!
1d20 (14)
Slime A has lunged and tackled Swifter hard, causing 7 points of damage!
Slime B attacks!
1d20 (4)
Slime B followed up the attack, causing 2 points of damage against Swifter.
Alva: Don't worry, I've got you!
1d20 (14)
Alva used healing magic, restoring 7 points of health to Swifter
Swifter: 18/20
Slime A and B: 4/10 Each
Because of a tear in your inventory caused by your rocks, your inventory of rocks is mostly gone.
You rolled an 8
You've dealt 4 damage to each slime
Farrah: Watch this!
1d20 (2)
Farrah has burn both slimes, a small flare hits both for 2 damage each.
Harold: Check me out!
1d20 (1)
Harold has thrown both of his knives at the slime, rather weakly. He failed to do any damage at all.
Slime A attacks!
1d20 (14)
Slime A has lunged and tackled Swifter hard, causing 7 points of damage!
Slime B attacks!
1d20 (4)
Slime B followed up the attack, causing 2 points of damage against Swifter.
Alva: Don't worry, I've got you!
1d20 (14)
Alva used healing magic, restoring 7 points of health to Swifter
Swifter: 18/20
Slime A and B: 4/10 Each
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Re: Icosahedron, A text based adventure game with dice.
Thanks. I should collect more stones soon.
Use any last rocks equally on the slimes.
1d6
Heal self.
1d20
Use any last rocks equally on the slimes.
1d6
Heal self.
1d20
Re: Icosahedron, A text based adventure game with dice.
You rolled a 6
Using the last rock in your inventory, you throw a stone straight at a slime, destroying it's core, causing the rock to ricochet against the wall, and causing it to go straight past the other slime.
Swifter is now level 2
+10HP added
You rolled a 1
Your healing spell has severely backfired, reviving Slime A
1d20 (19)
Farrah has blasted the revived slime with fire magic, for 10 points of damage! The slime was dead as soon as it came back.
Swifter gained no experience for not contributing to this kill.
"Don't worry about that backfire heal, I'll help you!" Alva said as she cast a healing spell.
1d20 (15)
Swifter has been fully healed.
Using the last rock in your inventory, you throw a stone straight at a slime, destroying it's core, causing the rock to ricochet against the wall, and causing it to go straight past the other slime.
Swifter is now level 2
+10HP added
You rolled a 1
Your healing spell has severely backfired, reviving Slime A
Farrah: I won't miss!and no one except Priests can ressurect people.
1d20 (19)
Farrah has blasted the revived slime with fire magic, for 10 points of damage! The slime was dead as soon as it came back.
Swifter gained no experience for not contributing to this kill.
"Don't worry about that backfire heal, I'll help you!" Alva said as she cast a healing spell.
1d20 (15)
Swifter has been fully healed.
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Re: Icosahedron, A text based adventure game with dice.
Thanks. it's a lot easier fighting slimes as a team then alone... Any more around?
Collect stones
3d20
Collect even more stones
3d20
Collect stones
3d20
Collect even more stones
3d20
Re: Icosahedron, A text based adventure game with dice.
Action: I obtain forgivness.
Roll 1d6.
Roll 1d6.
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Re: Icosahedron, A text based adventure game with dice.
Collect more stones.
3d20
Again. Collect more stones.
3d20
3d20
Again. Collect more stones.
3d20
Re: Icosahedron, A text based adventure game with dice.
@Swifter
4-8-2 (5 Average)
You find a few stones and collect them.
11-19-14 (15 Average)
You find more stones, a lot more than just now.
4-12-6 (7 Average)
You don't find many stones...you begin to hear a noise.
15-20-1 (12)
You collect more stones, are you sure this is a good idea?
@Annadog
You got a 5
A beam of light has shone upon you, leaving a yellow mark on your forhead. "Ah, it seems Lonkir himself has forgiven you. The town should forget what you said now that you have that mark on yourself. Don't worry, it'll go away later." The priest told her.
4-8-2 (5 Average)
You find a few stones and collect them.
11-19-14 (15 Average)
You find more stones, a lot more than just now.
4-12-6 (7 Average)
You don't find many stones...you begin to hear a noise.
15-20-1 (12)
You collect more stones, are you sure this is a good idea?
@Annadog
You got a 5
A beam of light has shone upon you, leaving a yellow mark on your forhead. "Ah, it seems Lonkir himself has forgiven you. The town should forget what you said now that you have that mark on yourself. Don't worry, it'll go away later." The priest told her.
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Re: Icosahedron, A text based adventure game with dice.
I heard something...
Look around for the cause of the noise I heard.
1d6
Pick up a few more stones.
Look around for the cause of the noise I heard.
1d6
Pick up a few more stones.
Re: Icosahedron, A text based adventure game with dice.
You have rolled a 6
The stones you have put in your bag begin to shake, as if they're trying to leave. They rumble inside, straight from the ground itself, an earth elemental has risen.
"I've been watching you for some time, you carry my children with you and search for more everywhere you go! Leave them now, or I will make you and your friends suffer!"
"An elemental! I didn't think we'd find one here. It's strange it's giving us an offer like this, but it's best to do what it asks." Alva says.
The stones you have put in your bag begin to shake, as if they're trying to leave. They rumble inside, straight from the ground itself, an earth elemental has risen.
"I've been watching you for some time, you carry my children with you and search for more everywhere you go! Leave them now, or I will make you and your friends suffer!"
"An elemental! I didn't think we'd find one here. It's strange it's giving us an offer like this, but it's best to do what it asks." Alva says.
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Re: Icosahedron, A text based adventure game with dice.
Determine health of elemental.
1d6
1d6
Re: Icosahedron, A text based adventure game with dice.
You roll a 4
You scan the elemental
Earth Mother: 75/75
Special Abilities
- Call Ally
- Petrify
- Rig the Dice
"Are you trying my patience? Release my children!"
You scan the elemental
Earth Mother: 75/75
Special Abilities
- Call Ally
- Petrify
- Rig the Dice
"Are you trying my patience? Release my children!"
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Re: Icosahedron, A text based adventure game with dice.
Release all but 2 stones.
1d6
1d6
Re: Icosahedron, A text based adventure game with dice.
You roll a 3
You hand over all but two stones to the earth mother.
"You will see me again if I find you taking my children once more, do not take us elementals for fools." The earth mother warns you as she retreats into the ground.
You hand over all but two stones to the earth mother.
"You will see me again if I find you taking my children once more, do not take us elementals for fools." The earth mother warns you as she retreats into the ground.