The Official "Rate My Pokémon" Thread

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Re: shuckles' moves

Post by ShadouZaHejjihoggu »

Depends on if you want STAB moves or something along the line. With Withdrawl, you can increase the attack of Rollout, and also protect yourself from damage. This also works in your favor since it will do more damage, being the same type as Shuckle. And Each time, it will grow stronger. I would get rid of Constrict for maybe an attack that increases your attack/decreases enemy attack. As for the fourth move, I'm not sure what it would be. Maybe some Ground-Type move like Earthquake, Magnitude, or Dig.
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Re: The Official "Rate My Pokémon" Thread

Post by MoonMintFox »

Another team I'm training (please rate and comment, any reccomendations? Post 'em!)

Sunkern Lvl 12

Absorb
Growth
Mega Drain
Ingrain

Slugma Lvl 6

Yawn
Smog
Ember
---

Corsola Lvl 40

Whirlpool
AncientPower
Aqua Ring
Spike Canon

Pikachu Lvl 33

Slam
Agility
Discharge
Thunderbolt

Furret Lvl 15

Charge Beam
Surf
Quick Attack
Iron Tail

Delibird Lvl 22

Present
Fly
---
---

Thanks!
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Re: The Official "Rate My Pokémon" Thread

Post by Chaos the Light Chao »

Minty, when you're finished raising your team, what will the Pokemon, Moves, Items, etc. be? These are needed more than your current team, for this is what you'll be battling with.

Edit:
Redpan, Shuckle is best used as a wall. I suggest this, or something similar:

Shuckle @ Leftovers
Sturdy : Quiet
EV's: 252 Special Defense/252 Defense/4 HP
Toxic
Protect
Acupressure
Attract
Safeguard
Sorry if it's no good; I'm just learning Walls.
Shadou, Defense Curl is what doubles Rollout's power. Not Withdraw.
Last edited by Chaos the Light Chao on Fri Apr 30, 2010 9:23 pm, edited 3 times in total.
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Re: The Official "Rate My Pokémon" Thread

Post by MoonMintFox »

This is just a second-option team for battling Gym leaders and such. I just need reccomendations for moves and items, ect.
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Re: shuckles' moves

Post by Darkly »

redpan wrote:what moves should i teach my shuckle?

moves:
withdrawl
constrict
Shuckle is terrible in terms of offense. It was built for defense. Here's the movesets I suggest. I know a few that are fairly effective.

Nature: Impish
Item: Leftovers
Ability: Sturdy
Moves:

Toxic
Wrap(to keep them from switching out and avoid Toxic)
Rest
Protect

Or

Nature: Impish
Item: Leftovers
Ability: Sturdy
Moves:
Toxic
Stealth Rock
Double Team/Protect
Rest

These sets are useless against Steel types and Poison types, but to be honest, Shuckle can't really beat anything effectively without Toxic. Power Swap is an option, but it's extremely risky and rarely works. And it really can't defeat anything short of maybe Caterpie with offensive moves. And you need to EXP Share train it, sadly. Well, you don't NEED to, but it's the easiest way.

ShadouZaHejjihoggu wrote:Depends on if you want STAB moves or something along the line. With Withdrawl, you can increase the attack of Rollout, and also protect yourself from damage. This also works in your favor since it will do more damage, being the same type as Shuckle. And Each time, it will grow stronger. I would get rid of Constrict for maybe an attack that increases your attack/decreases enemy attack. As for the fourth move, I'm not sure what it would be. Maybe some Ground-Type move like Earthquake, Magnitude, or Dig.
You're thinking Defense Curl. Withdrawl doesn't raise Rollout's power. Plus, even on the fifth strike, with Defense Curl and the STAB, it'd be pretty weak. Like I said, Shuckle was built for defense.
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Re: The Official "Rate My Pokémon" Thread

Post by ShadouZaHejjihoggu »

Bah, I'm sort of new to Pokemon. Don't expect much from me. DX
Anyway, here is a team I am making. None have been EV trained yet.

Snorlax
Nature: Naughty
Very Finicky
Lick
Rollout } Moves
Crunch
Giga Impact
I need help on what to EV Train him in. Here are his stats.
Attack: 260
Defense: 143
Sp. Atk: 160
Sp. Def: 206
Speed: 79
I don't know what IVs are so...Yeah...

Dragonite
Modest Nature
Sturdy Body
-----------
Dragon Rush
Thunderpunch
Hyper Beam
Draco Meteor

Stats
Attack: 250
Defense: 226
Sp. Atk: 243
Sp. Def: 214
Speed: 190

Meganium
Relaxed Nature
Highly Persistant
----------------
Magical Leaf
Frenzy Plant
Cut(Am I able to get rid of this move? Thinking to give it Sunny Day if it can learn it.)
Solarbeam

Stats
Attack: 201
Defense: 265
Sp. Atk: 185
Sp. Def: 230
Speed: 162
I'm getting bored of typing. :(

Lapras
Careful Nature
Quick to Flee
-----------
Brine
Ice Beam
Hydro Pump
Sheer Cold
Stats
Attack: 192
Defense: 180
Sp. Atk: 162
Sp. Def: 232
Speed: 149

Charizard
Lonely
Quick Tempered
---------------
Flamethrower
Flare Blitz
Fly
Blast Burn

Stats
Attack: 228
Defense: 165
Sp. Atk: 241
Sp. Def: 188
Speed: 229

I would greatly appreciate if you would help me with what I should EV the Pokemon in what I should. Again I know nothing of IVs. I also have a Spiritomb, but it isn't level 100 yet. Here it is anyway.

Spiritomb
Mild
Scatters things often
--------------------
Ominous Wind
Dream Eater
SuckerPunch
Shadow Sneak
stats
Attack: 79
Defense: 85
Sp. Atk: 90
Sp. Def:91
Speed: 38
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Re: The Official "Rate My Pokémon" Thread

Post by redpan »

my new current team!(i also keep some others in my team that i train)

shuckle lv.31
nature:bold
ability:sturdy
item:leftovers
moves:
rest
sustitute/power swap
return/earth power
sandstorm/toxic

breloom/maple fist lv.34
nature:adamant
ability:poison heal
item:toxic orb
moves:
sky uppercut
force palm
mach punch
facade


raichu/felix lv.40
nature:rash
ability:static
item:light orb/zap plate
moves:
fly (from pokewalker)
rain dance(for thunder)
thunderbolt
thunder


kingdra/sydra lv.43
nature:impish
ability:swift swim
item:shell bell
moves:
surf
hydro pump
draco meteor
flash cannon/dragon dance


donphan lv.62
nature:quiet
ability:sturdy
item:bright powder
moves:
giga impact
thunder fang
stealth rock
earthquake


typloshon/Inferno lv.64
nature:adamant
ability:blaze(duh)
item:quick claw
moves:
eruption
rock climb/blast burn
flamethower
shadow claw

plus my other team is in my box.
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

redpan wrote:my new current team!(i also keep some others in my team that i train)

shuckle lv.31
nature:bold
ability:sturdy
item:leftovers
moves:
rest
sustitute/power swap
return/earth power
sandstorm/toxic
Earth Power is totally useless here. Even with Power Trick, it does practically nothing, since Power Trick doesn't affect Special Attack. Try swapping it for Stone Edge. And choose either Offense or Defense. Having a mix of both puts you at a horrible disadvantage. A good set for an offensive Shuckle could be Power Trick, Stone Edge, Rock Polish and Rest. Build up speed, heal, swap and destroy. Again though, offensive Shuckles are really risky.
breloom/maple fist lv.34
nature:adamant
ability:poison heal
item:toxic orb
moves:
sky uppercut
force palm
mach punch
facade
I'd suggest Spore, but it can't be learned now, since it's evolved. Instead, I suggest Seed Bomb, Facade, Brick Break and Thunder Punch.
raichu/felix lv.40
nature:rash
ability:static
item:light orb/zap plate
moves:
fly (from pokewalker)
rain dance(for thunder)
thunderbolt
thunder
Swap Thunderbolt out for Grass Knot. And forget the Light Orb. It only works for Pikachu. It does nothing for Raichu.
kingdra/sydra lv.43
nature:impish
ability:swift swim
item:shell bell
moves:
surf
hydro pump
draco meteor
flash cannon/dragon dance
Since this set is a Special Attack set, you don't need Dragon Dance. If you want speed, use Agility. And since all moves are special, Draco Meteor isn't a great idea. You could swap it for Dragon Pulse, or replace the Shell Bell with a White Herb. However, in my opinion, due to the Impish nature(-Sp.Atk, + Defense), I'd just make it a physical Attacker. Waterfall, Outrage, Dragon Dance and Iron Head. It's a fairly effective set, I find.
donphan lv.62
nature:quiet
ability:sturdy
item:bright powder
moves:
giga impact
thunder fang
stealth rock
earthquake
Fairly good, but you might wanna swap out Giga Impact for something. Stone Edge seems to be popular with Donphans. Also, you could replace Thunder Fang with Seed Bomb, for a real surprise against Water Types. Pretty effective at silencing Ground types too.
typloshon/Inferno lv.64
nature:adamant
ability:blaze(duh)
item:quick claw
moves:
eruption
rock climb/blast burn
flamethower
shadow claw
Scrap all special moves, this thing is better used as a physical attacker, what with the Adamant nature and all. Fire Punch is great for it, Shadow Claw coveres quite a few pokemon. Earthquake is really helpful here too, and Thunder Punch can flatten Water and Flying easily.
Last edited by Darkly on Thu May 06, 2010 6:21 pm, edited 1 time in total.
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Re: The Official "Rate My Pokémon" Thread

Post by redpan »

1:how about a half offense half defence for shuckle
2:i used tm earthquake
3:i do not think kingdra can learn iron head
4:i think raichu is good
5:it tacks to long to learn good moves for battle points
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

1: Like I said, one or the other. Using both is useless. Shuckles defensive technique requires Toxic on almost every set, so half defense is horrible.
2: It's easy to get more.
3: It can.
4: It is, but with Thunder, there's no need for Thunderbolt, and Grass Knot covers it's ground weakness. And like I said, Light Ball is utterly useless on it.
5: It's worth it though.
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Re: The Official "Rate My Pokémon" Thread

Post by redpan »

how do you get more beside the battle frontier?
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

In HG/SS, fighting the trainers in the Trainer House(Viridian City). In Platinum, none.
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

Ok, I'm raising my new Beldum, and I wanted a rating on how it is. I haven't arranged a team for it yet, so it's kind of a solo pokemon right now.

Beldum
Ability: Clear Body
Nature: Adamant
Item: Leftovers
Moves:
Zen Headbutt
Headbutt
Iron Head
Iron Defense
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

Just as I forsaw happening, this thread has died. At least when people post "Rate my team" threads seperately, people post in them.
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Re: The Official "Rate My Pokémon" Thread

Post by Pikachao »

Redpan:


Try these for...

Shuckle:

Relaxed nature
Chesto Berry

Substitute
Protect/Gyro Ball
Toxic
Rest


Kingdra:
Rash Nature
Life Orb/Aqua Plate

Draco Meteor
Rain Dance
Waterfall
Hydro Pump

Just if you havent found a solution.
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

Protect>Gyro Ball for Shuckle. Even with it's horrid speed, Gyro Ball will do barely anything.

Anyways, I need a rating for my Battle Tower team.

Pokemon: Orinco(Lapras)
Item: Leftovers
Nature: Modest
Ability: Shell Armour
Moves:
- Perish Song
- Block
- Sing
- Dream Eater(for HP restoration)
Strategy: Basically, Sing, Block, Perish Song then restore HP until the count hits 1. Then, just withdraw.


Pokemon: Cujo(Arcanine)
Item: Heat Rock
Nature: Adamant
Ability: Intimidate
Moves:
- Flare Blitz
- Sunny Day
- Morning Sun
- Thunder Fang
Strategy: Flare Blitz is the main attack. With 140 power, Sun and STAB boosts, it can deal some heavy damage. Morning Sun is for healing the Recoil, and Thunder Fang for Water types.

Pokemon: Luna(Butterfree)
Item: Occa Berry
Nature: Mild(can't change it or I'll lose Morning Sun)
Ability: Compound Eyes
Moves:
- Bug Buzz
- Energy Ball
- Sleep Powder
- Morning Sun
Strategy: If the Sunlight is left from Arcanine, Luna get's the boosted revovery. Energy Ball get's rid of Rock types, and Bug Buzz for STAB. Sleep Powder is to give Luna to kill any Fire types.
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Re: The Official "Rate My Pokémon" Thread

Post by Pikachao »

If your'e other two pokemon are not KO'd yet, you might want to swap Bug Buzz with U-Turn to get Luna out of the frenzy.
See how it works out.

Anyways... How's this?


Sherox/Scizor

Ability: Tecnician

Pursuit
Bullet Punch
U-Turn
Roost


No escaping from him with Pursuit. And with a Technician and STAB boosted Bullet Punch, it'll be easier for me to deal the most amount of damage first. U-Turn to get out from fire types (Too risky).

MiniMe/Minun

Item: Bright Powder

Thunderblot
Baton Pass
Nasty Plot
Flash

Team, still in the making...
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

Scizor seems a little...predictable. As for Minun, I think a Shucca Berry would be better.
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Re: The Official "Rate My Pokémon" Thread

Post by EliOceans »

Double Destruction.

Pokemon: Bastiodon
Ev: 252 Atk, 129 Def, 129 Sp. Def
Ability: Sturdy
Item: Life Orb/ Shuca Berry
Nature: Brave

Moves: Iron Head
:::::::: Stone Edge
:::::::: Rock Polish
:::::::: Curse

Pokemon: Togekiss
Ev: 129 Def, 129 Sp. Def, 252 Speed
Ability: Hustle
Item: Leftovers
Nature: Jolly or Timid

Moves: Follow Me
:::::::: Substitute/Protect
:::::::: Aura Sphere
:::::::: Roost

Ok, so here's how this is gonna work. The first 3 turns, Bastiodon uses Rock Polish to get its speed way up, while not getting damage because Togekiss is going to be using Follow me. If its HP gets low during that, just use Roost. Then, use a few Curses. Then, Bastiodon sweeps with Iron Head and Stone Edge. And while that is going on, the first turn you use an attacking move, let Togekiss stay in its Substitute.

Just made it up. Rate it from 1-10.

EDIT: Aura Sphere on Togekiss just in case some uses Taunt. And more Special Defense on Bastiodon in case of Earth Power. Shuca Berry is also an option for it.
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Re: The Official "Rate My Pokémon" Thread

Post by Pikachao »

Now for my most nastolgiac team:

Red
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Pika:

Hasty (Defense is pointless anyway)

Thunderbolt
Brick Break
Volt Tackle
Grass Knot

Poli:

Serious


Brick Break
Bulk Up
Waterfall
Hypnosis


Saur:

Gentle

Leech Seed
Sleep Powder
Sludge Bomb
Fenzy Plant

Rest of the team in the making...
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Man... Mobius sure is boring around here...

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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

EliOceans wrote:Double Destruction.

Pokemon: Bastiodon
Ev: 252 Atk, 252 Def, 4 Sp. Def
Ability: Sturdy
Item: Life Orb
Nature: Brave

Moves: Iron Head
:::::::: Stone Edge
:::::::: Rock Polish
:::::::: Curse

Pokemon: Togekiss
Ev: 129 Def, 129 Sp. Def, 252 Speed
Ability: Hustle
Item: Leftovers
Nature: Jolly or Timid

Moves: Follow Me
:::::::: Substitute
:::::::: Protect
:::::::: Roost

Ok, so here's how this is gonna work. The first 3 turns, Bastiodon uses Rock Polish to get its speed way up, while not getting damage because Togekiss is going to be using Follow me. If its HP gets low during that, just use Roost. Then, use a few Curses. Then, Bastiodon sweeps with Iron Head and Stone Edge. And while that is going on, the first turn you use an attacking move, let Togekiss stay in its Substitute.

Just made it up. Rate it from 1-10.
Earthquake/Surf flattens this strategy. Stone Edge destroys this strategy. If Togekiss sacrafices a turn to recover, it'll only regain half, which can give the foe a turn to either strike Bastiodon or dteam up on a weakened Togekiss.
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Re: The Official "Rate My Pokémon" Thread

Post by EliOceans »

You forget. Rock Polish+ Curse. Most of the time, it's gonna work.
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

I accounted for that. Remember, Curse doesn't affect Special Defense. Plus, I was talking about them being destroyed BEFORE you finish cursing/polishing. It isn't that hard. Explosion obliterates Togekiss leaving Bastiodon wide open for attack.
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Re: The Official "Rate My Pokémon" Thread

Post by EliOceans »

True. I just say a video showing that even if your partner uses Follow Me, EQ can still hit it. I'm going to edit the post
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Re: The Official "Rate My Pokémon" Thread

Post by Darkly »

That's what I was trying to say. Attacks that hit everything, especially super-effective ones like EQ and Surf, they're murder for this strategy. It's an interesting concept, but not very effective.
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