Nova! wrote:No crits can't. Also, just because you put up a "whole ******* list of ways" doesn't mean it's not unfair. Everything has a whole ******* list of ways to avoid them, but usually that involves having to run ****** sets or moves that could be better spent running good moves/sets. I'm not going to run Earthquake on Pinsir just to deal with Aegislash (literally the only reason Earthquake is used on Pinsir).
You're not getting the point. The moves are **** because evasion is uncommon. Why? IT'S BANNED. Whining about Earthquake on Pinsir is such a *****y argument, earthquake is a very useful move on Pinsir that can effectively take out other pokemon. Sure, it might be the only reason to give Pinsir that move, but I doubt you'd be using all other moves then suddenly shed a victory tear when you see an Aegislash so you can FINALLY use that one move your Pinsir was given when you decided to go anti-meta on Aegislash. Bull****. Most moves that counter banned things are viable to properly use outside of given anti-meta. It's no excuse, it's whining.
Nova! wrote:...But who actually wants to run Confuse Ray? Swagger had the benefit of being on literally just about every Pokemon, since it's a TM. Without Swagger confusion is a worthless status to run when Pokemon such as Sableye are better off running Will-O-Wisp.
Because 50% chance to not attack and do chip damage that might take out a possible focus sash as well is a good thing, and it takes away the danger of using it on a physical attacker that just destroys Sableye at +2?
Worth mentioning, Sableye is also a good counter against Aegislash. It burns, it confuses, it recovers, Aegislash outspeeds it and you get Foul Play.
Nova! wrote:See, that's where you lose all credibility with your argument.
It's still bull**** that a move that does 100 bp damage, always hits (in given situation) and has a 100% chance of confusion is considered competitive while a 90% chance to hit confusion that raises attack isn't competitive.
Nova! wrote:Alright, let me ask you a question. Do you play using Pokemon Showdown? Do you ever play against people that regularly go on Smogon and Showdown? If you don't then you don't understand how Showdown works. I ain't bashing you or anything by saying that, I was the same thing before getting into Showdown. I just want to make it clear that whatever it is you're playing (I assume Battle Spot) is completely different from Showdown, where Smogon plays (hence why the Suspect Ladder is part of it). In Showdown, namely the OU and Suspect ladders, everybody knows the meta intimately, and knows every viable set. It isn't like any other place, or even UU or RU, as OU is the premier tier/division for Pokemon competitively.
I don't play showdown because the layout is confusing, you can create illegal pokemon (trick chandelure, pikachu with various event moves, etc), you're not fighting with pokemon you raised but rather pressed a few options in on a computer and I just think it's for sour people without a 3DS and X/Y. No offense though.
And that makes 0 sense. Wasn't showdown around like a month or two after X and Y were out? Why would Smogon base their meta on Showdown, a simulation of the actual game? And why do people still care about what people do in tiers in X and Y?
Nova! wrote:There are certain pokemon one can use in OU and the Suspect Ladder, and while how viable they can be can be changed by somebody who's clever or good enough, their movesets are in fact unchangeable without removing some of their effectiveness. Everything, movesets, EVs, IVs, Nature, and item, is integral to the Pokemon being as effective as possible. For example, Mega Pinsir, a mega I've been using extensively in the Suspect Ladder. It has a very specific moveset to be at its most effective: Swords Dance, Quick Attack, Close Combat, Frustration. However, some people have tried using Feint instead of Quick Attack, but it isn't nearly as effective. You may say "But it lets you attack Pokemon that use Protect if you predict so! AND it's increased priority!". Ok, great, but it's also half the damage of Quick Attack, which also has priority, and a smart Pinsir user would predict the protect by Swords Dancing on it. Some Pokemon, like Garchomp, can run two entirely different sets (Choice Scarf Revenge Killer, Focus sash Stealth Rock setter), or they can interchange one move for another (Vaporeon can run Yawn, Roar, Toxic, or Ice Beam in its fourth moveslot as a staller), but those are the only moves that make the Pokemon viable in itself (Vaporeon could try running any of these moves instead of Wish, but that makes it just about useless).
I feel like OU is mainly based around pure power, stall and status, nothing else. OU pokemon need to be put on the field, do nothing and be fine on their own.
Feint does 30 while Quick attack does 40, so it's 3/4th. I'd say it's a good idea, but it only works situational, and that's the problem with most moveset changes. (honestly i want to get a Pinsir with that just to try it out) I do enjoy such ideas though because it's at the least unexpected and might throw the opponent off. I go by something not a lot of people go by "If you haven't seen it before, fear it." simply because you don't know what it will do.
I actually run Wishprotect on my Vaporeon with Scald and.... I believe Acid Armor. Works fine for me. I guess that when running pokemon like that, you just want too much. Why would you put two different status moves on the same pokemon? You can't poison and sleep the same pokemon.
But yeah that's the fun of Pokemon, if not everyone fully follows the meta, people wouldn't know what the Pokemon runs. Volt switch, thunderbolt, hydro pump, will-o-wisp and everyone knows which pokemon I'm talking about that rarely runs any other moves.
Nova! wrote:Doubles and OU Singles are completely different monsters, and Smogon focuses on OU Singles (though Doubles is still supported moreso than Triples and Rotation). Arguing that what they do "isn't fun or contributing to the idea of fun" when you mostly play Doubles isn't fair because their focus isn't Doubles. In Doubles, for example, Swagger isn't as much as a problem because you still have a Pokemon that can do something while the other switches out. A lot of your points made are perfectly logical in Doubles, as I've played there a lot before going back to OU singles, but they don't hold up at all in actual OU Singles 6v6.
Wasn't safeswag partly the reason they banned swagger in the first place?
I've lately been playing more singles than doubles though, the tournament caught me on and I'm not really up to date with the strategies I wanted to try out, but it's nice to not always see a Charizard Y in battle. Though now I feel like a jerk for having a Talonflame, because in singles, I utterly hate those ****ers.
My point is, is that you won't win every battle with your team because it doesn't counter everything. Back in the monotype tournament, your Gallade wrecked me, because I didn't think of having to deal with a scarfed Gallade (though there were other factors like the will-o-miss that could have helped me getting rid of it, but it simply didnt happen). It's also a situation in which I can explain why evasion is a bother.
I wouldn't change my team over it. Great, a Gallade wrecked my team, whatever. If it was a meta that scarfed Gallade would be in at least 30% of the teams, I will run a counter for it to get rid of those annoying Gallades, and if everyone started doing that, they wouldn't be in the meta anymore.