[SA2/SA2B] Leave Gardens

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Drouge
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[SA2/SA2B] Leave Gardens

Post by Drouge » Mon Dec 27, 2010 3:16 am

EDIT: 12/5/2015 Since this thread is linked to from the main site, I figure I should outline the steps for leaving every garden.
Also, hi Archie.

I'm pretty sure these have all been fixed as of the Steam release. I at least can't seem to recreate them, but you might have better luck. They all work on the Gamecube release.

Chao/Normal Garden:
  • Select either Sonic or Shadow
  • Go to the far end of the garden, in the rocky area with the large plant.
  • Use the homing attack repeatedly on this corner:
    Image
  • You should escape the garden, at least on the Gamecube. Sonic/Shadow should look like he's perpetually falling, and the camera should be stuck inside the garden. To get it unstuck, move beyond the sky texture; but be aware this makes all your chao clip through the ground and start swimming/drowning in it.

Dark Garden:
  • Pick a character, any character, and walk up to the Chao Transporter.
  • Walk directly into the invisible wall behind it.
  • Walk VERY VERY SLOWLY, just barely move your character, they should slide along the edge of the invisible wall.
  • After a time, you'll move very quickly and end up directly behind the transporter. Make sure to stop moving as soon as this happens, because you can walk back out pretty easily.
  • Jump into the stone wall behind you, and you should go right through it, with the same effects as the regular garden.

Hero Garden, credit to Killerbomb on Youtube for this one. The video provides a visual, but the steps are as follows:
  • Start as Sonic or Shadow, and go around to the right-hand side of the pillar behind the Chao Transporter, were you to be facing it from the center of the garden.
  • Run directly into the pillar as fast as you can and wait for the camera to stop moving. It looks vaguely like it's settling into a spot.
  • Once it's settled, jump up and homing attack forward into the pillar and you should escape the boundaries.
Last edited by Drouge on Sun Dec 06, 2015 1:55 am, edited 1 time in total.

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Re: [SA2/SA2B] Leave Dark Garden

Post by Dying4Satan » Tue Dec 28, 2010 10:49 pm

B) why would you ever want to leave dark garden?? hahaha :darkcry:

cool trick
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Re: [SA2/SA2B] Leave Dark Garden

Post by The Shadic Chao » Wed Dec 29, 2010 6:57 pm

Dying4Satan wrote:why would you ever want to leave dark garden??

'Cause you might just feel like it?
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Re: [SA2/SA2B] Leave Dark Garden

Post by Steel the Enchilada » Fri Dec 31, 2010 2:22 am

I'm pretty sure this doesn't contribute anything. I for one have known this for a while, and it's also possible in the Chao Garden, as well as the Hero Garden (Through AR/hacks).

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Re: [SA2/SA2B] Leave Dark Garden

Post by Fusion » Fri Dec 31, 2010 5:09 am

This will be useful for a glitches page on the main website. If it's possible in any of the other gardens without hacking, could you please provide instructions?

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Re: [SA2/SA2B] Leave Dark Garden

Post by Mel Mel » Fri Dec 31, 2010 11:55 am

I know the Neutral Garden one!
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Re: [SA2/SA2B] Leave Dark Garden

Post by Renaethecat » Sun Jan 02, 2011 12:04 am

^ Almost everyone does. ;)

Leaving the Neutral Garden (SA2B):
  • Choose either Sonic or Shadow as your character (Only they can do it), and enter the Neutral Chao Garden.
  • Find the area by the stone ledges. You are looking for a flat stone platform with a plant in the corner, next to a rather tall stone ledge.
  • Use your homing attack (A+A) on the invisible wall by the corner of the stone platform multiple times in a row.
  • With luck, you should slip through the wall and go off of the island. Sonic/Shadow (depending on which character you pick) will appear to be stuck in a falling animation in mid-air, but if you move the control stick, you will find that you are able to move around, still.
  • You can then move through the posted background (The blue sky with clouds) into a black void. If you do this, you will promptly hear a noise of (a) Chao falling into the water. If you fly back through the wall, and onto (Or under, if you enter at the right place) the island again, you will find that your Chao appear to be stuck, drowning underground! You can easily get them out of the ground by leaving the garden, or waiting for them to enter the pool and climb out themselves. Although, if you want to, you can set an item (Or a fruit/nut) near the Chao's shadow (Which is displayed aboveground) and attempt to pick the Chao up out of the ground. (Yes it is possible- I've done it.) It's preferable that you are able to see part of your Chao's head when you try to pick it up. This means that the Chao must be near the lower, flatter part of the ground, in order to successfully retrieve them from under the ground.

Details, details. :heroblink:

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Re: [SA2/SA2B] Leave Dark Garden

Post by Steel the Enchilada » Sun Jan 02, 2011 1:11 am

Since this has detirierated into a glitches topic, let me go over the Animal glitch again.
Aaahhh I don't know how to make those bullet thingies

    Go to any level on SA, SA2, SA2:B, or SA:DX.
    Retrieve the animal you would like to do this glitch with.
    Exit the level in any way you please.
    Go to any Chao Garden containing the Chao you would like to perform this glitch on.
    Walk up to the Chao.
    (optional) Pet the chao so it won't move before you perform the glitch.
    Pick up the animal.
    Make sure there is at least enough space for another chao to fit inbetween you.
    Put the animal down.
    The chao should perform the "stat dance", but not touch the animal.
    The animal should bounce away (literally).
    Repeat.

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Re: [SA2/SA2B] Leave Dark Garden

Post by Xeno » Sun Jan 02, 2011 3:03 am

Steel the Enchilada wrote:I'm pretty sure this doesn't contribute anything. I for one have known this for a while, and it's also possible in the Chao Garden, as well as the Hero Garden (Through AR/hacks).
It can be performed without using a cheating device or hacking.


Hero Garden "Out-of-Bounds Glitch":
  1. Align Sonic adjacent to the sloped surface to the left of the entrance.
  2. Instantaneously gain speed and halt. Repeat multiple times (if necessary).
  3. If the above instruction does not yield success, running against the invisible obstruction and shifting the Analog or Control Stick on the Dreamcast or GameCube controller in different directions, then proceeding to cease controller functions temporarily, shall do the following steps.
  4. Sonic will be in an idle animation, but will slowly drift through the encompassed invisible obstruction.
  5. Sonic will then pass through the detection plane, and be suspended in a continuous falling animation.
Last edited by Xeno on Wed Jul 06, 2011 6:04 am, edited 7 times in total.

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Re: [SA2/SA2B] Leave Dark Garden

Post by Mooncow » Fri Jan 07, 2011 9:40 am

I believe I've tried numerous things in my time to find glitches in the Dreamcast gardens but was never able to find anything. I'll re-try the ones mentioned above though to see if they are Gamecube only.
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Re: [SA2/SA2B] Leave Dark Garden

Post by Ck. » Fri Jan 07, 2011 12:38 pm

The Dark garden and the neutral graden ones work on the gamecube. You have to be able to spindash (SA2) to do the hero one.
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Re: [SA2/SA2B] Leave Dark Garden

Post by Xeno » Fri Jan 07, 2011 11:58 pm

It can be performed on both versions; regardless of the Spin Dash technique.

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Re: [SA2/SA2B] Leave Gardens

Post by Metalsonic3 » Sat Apr 16, 2011 12:27 pm

I found out how to leave neutral garden as Tails in SA2B. Also seemed to work with Sonic and Shadow, but not with Rouge, Knuckles, or Eggman. Though I might be wrong, I didn't try too many times :P

1. Basically, go by the waterfall, left side of it.
2. Place a chao (items might work sometime too, though not usually) on the second highest ledge you can get on. Tired chao works the best for it won't try to walk away.
3. Make sure your chao is not too near to the edge of this area. It should be somewhat centered on the ledge.
4. Get on the third highest legde yourself, the ledge below your current one.
5. Face towards the chao and fidget Tails around some so that you get "Pick" to appear, or just keep tapping B button. If "Pick" doesn't appear, move the chao slightly more towards the edge.
6.1. If done currectly, Tails will no-clip through the cliff and falls downwards. Keep pressing forward and voila! Tails is out of neutral garden!
6.2 If not done currectly, Tails will pick up the chao. Place the chao back to it's spot and try again.

I can get a video up sometime if needed, though I'll only have webcam to capture with it. :3

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Re: [SA2/SA2B] Leave Gardens

Post by gnsquared » Tue Jul 05, 2011 11:35 pm

Theres a much simpler way to leave the hero garden in the Dreamcast version (though fewer people play this one).

Just go to the same spot described in a previous post, the slopped grass near the entrance, and let Sonic slide until he hits an invisible wall. Now Spin Dash. You're free!

This doesn't work on the GameCube version because they disabled the Spin Dash in the Chao Gardens.

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Re: [SA2/SA2B] Leave Gardens

Post by madlyrobel111 » Tue Nov 08, 2011 4:28 am

its so hard to do i tried it alot :herocool: :cool: :darkcool:

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Re: [SA2/SA2B] Leave Gardens

Post by Sonicheart » Thu Nov 24, 2011 12:45 am

This sounds intresting, and I'll have to try it myself, but what exactly is the point of this?

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Re: [SA2/SA2B] Leave Gardens

Post by Crystal_Talian » Thu Nov 24, 2011 9:19 am

^
Nothing.
It's just fun to be out-of-bounds.

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Re: [SA2/SA2B] Leave Gardens

Post by cinnamonstyx » Fri Dec 02, 2011 1:16 am

I did this and my game crashed.
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Re: [SA2/SA2B] Leave Gardens

Post by wacko the chao » Tue Apr 10, 2012 5:48 pm

It is possible to go out of bounds in the hero garden in the dreamcast version. What you do is you pick either sonic or shadow and go to the garden, there will be a slope of sorts where if you stand your character will move downwards. While moving downwards on the slope, charge the spindash but don't release. You will be barely on the edge of the garden. Press "A" to do a homing attack. If done correctly, you will be out of bounds. (Doesn't work on gamecube version.)

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Re: [SA2/SA2B] Leave Gardens

Post by chaoko279 » Sun Apr 22, 2012 5:55 pm

:herosurprise: for reusable animal glitch:If you go to the hero garden and place your chao next to the fallen pillar your chao if it tries to move will think it hit a wall making it keep in place you can get it off by picking your chao up but this is very useful for the reusable animal glitch :herosway:

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Re: [SA2/SA2B] Leave Gardens

Post by Hero » Mon Jul 23, 2012 3:26 pm

If you go to far past the black and pueple part, you'll see the edge of the world its blue and black :darksurprise:

:wink: :dark: :darkangry: To change animation in dark garden leave, Bounce. :darksurprise:
Last edited by JmTsHaW on Mon Jul 30, 2012 9:23 pm, edited 1 time in total.
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Re: [SA2/SA2B] Leave Gardens

Post by BlueYoshi64 » Mon Jul 30, 2012 1:06 pm

I thought leaving the Chao Gardens was only possible in the Dreamcast version of SA2 because in these Gardens you could use attacks. Never heard of being possible to leave/escape the Gardens in SADX.
And i think i found a glitch: Your Chao can get "stuck" in the Hero Garden if you put it infront of a fallen pillar. And it seems like the same happens with the gravestones in the Dark Garden! I don't know if you can make your Chao get "stuck" in the normal Garden.

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Re: [SA2/SA2B] Leave Gardens

Post by medoli900 » Mon Nov 26, 2012 12:02 am

In the ps3 version of SA2B,it seems that the homming attack technique to no-clip in neutral garden is patched.But i didn't know the other,so i will test them.
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Re: [SA2/SA2B] Leave Gardens

Post by seanoeoe » Fri Dec 28, 2012 6:16 pm

Drouge wrote:You can do this as any character, including Robotnik.
  • Pick a character, any character, and go to the Dark Garden
  • Find the Chao transporter (The large Gameboy Advance)
  • Walk into the invisible wall behind it, perpendicular to it. (Perpendicular is when 2 lines meet, making a right angle, the lines of a T are perpendicular)
  • Walk VERY VERY SLOWLY, just barely move your character, they should seem to slide along the edge of the invisible wall.
  • You should seem to move very quickly all of the sudden, and go directly behind the Transporter. STOP MOVING VERY QUICKLY, you can walk back out from behind it, and have to start all over.
  • Jump into the stone wall behind you, and you should go right through it.
:stomp: is the chao transporter the evil goodbye mechan that gets rid of your chaos

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Re: [SA2/SA2B] Leave Gardens

Post by Soap » Sat Dec 29, 2012 1:20 pm

seanoeoe wrote:
Drouge wrote:You can do this as any character, including Robotnik.
  • Pick a character, any character, and go to the Dark Garden
  • Find the Chao transporter (The large Gameboy Advance)
  • Walk into the invisible wall behind it, perpendicular to it. (Perpendicular is when 2 lines meet, making a right angle, the lines of a T are perpendicular)
  • Walk VERY VERY SLOWLY, just barely move your character, they should seem to slide along the edge of the invisible wall.
  • You should seem to move very quickly all of the sudden, and go directly behind the Transporter. STOP MOVING VERY QUICKLY, you can walk back out from behind it, and have to start all over.
  • Jump into the stone wall behind you, and you should go right through it.
:stomp: is the chao transporter the evil goodbye mechan that gets rid of your chaos
Lol yes it is. But it's not "evil". It can also move chao between memory cards and, more importantly, transport them between GBA and the main gardens (or go through some super cool "Chao Adventure" in the Dreamcast version, something I can only wish were on the Gamecube and the newly released PC versions).

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