Hello all, long time lurker, first time poster.
So, heres my sort of idea. We got a program that can export chao, right? The Fusion Chao Editor
So... why doesn't someone just write a program that emulates the Tiny Chao Garden/Chao Adventure's features but loads in the .chao file? We wouldn't be able to get say, items or rings from it, but we could generate new Chao/Egg files in the .chao format,or modify existing ones..
Plus it'd be like a desktop tamagochi so we can raise chao without being inside SA2/SADX
Just my thoughts,though.
I got an idea relating to the Tiny Chao Garden
- Kausa
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Re: I got an idea relating to the Tiny Chao Garden
I don't know much about programming, but that seems like quiet a task to me.
Also, you can generate and edit chao/eggs with the editor already.
I like the idea, I would love a little desktop chao-magotchi to play with~
Also, you can generate and edit chao/eggs with the editor already.
I like the idea, I would love a little desktop chao-magotchi to play with~
If you ever need to talk, vent, or just want advice, you can always message me!
- Jeffery Mewtamer
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Re: I got an idea relating to the Tiny Chao Garden
Roms are out there for every GBA game that includes a TCG as well as every downloadable version(Or at least the SADX/SA2B/PSO versions), and VisualBoy Advance is there to emulate them, and I'm pretty sure VBA includes gameshark support(or similar cheat functionality). Point is, rewriting the TCG to run natively isn't entirely necessary. This reduces the problem to converting data between .chao and gba formats and injecting/extracting the GBA format data into/from either a VBA savestate or SRAM file. This doesn't make it trivial, but it does make the problem much easier than trying to recreate the TCG in a form that runs natiely and is compatible with .chao files.