The Legend of Chaolda: A Zelda-like adventure, but with Chao.
Unlike the Zelda games, I feel I'll have to make progression a bit more linear here. I don't think an open world would work very well with a large group of people.
Now, for a special rule:
Your health is specifically stated, in terms of hearts. You start out with 3, but you can more as you adventure. If you get hit by an enemy, obstacle, or otherwise take damage somehow, you'll lose a heart. Put the number of hearts you have at the beginning if each of your posts in brackets. Example:
Chlink equipped the iron boots."
I hope that makes sense.
Age (Chao Years):
Age (Chao Years): 2
Alignment: N/S/(has not second evolved)
Personality: Kyle tends to keep to himself. He isn't very good at interacting with others, and isn't very social likewise. Shy, nervous, and not often willing to speak up. However, he may be willing to open up if you can get close with him. He is concerned for others' safety. Has a great natural survival instinct.
Bio: In an accident one day, Kyle was dragged out to sea and washed up on a deserted island. Instead of giving up, however, the young Chao taught himself how to swim and hunt fish for food. In the time he was stuck there, Kyle became an incredibly adept swimmer, able to see well underwater as well as hold his breath for very long periods of time. He was rescued by a passing fishing boat about a year and a half later, taken back to society and trying to fit in.
Other: Incredible abilities in the water, but somewhat of a klutz on land. He cannot fly and often trips over his own feet. Has a good sense of survival and can fashion primitive weapons out of sticks and stones.