The game has update support so I plan to add new features in the future!Nano wrote:Congrats! Do you have more plans for it, or are you done with the project?
[Released] Chao Resort Island! (Fan-Game)
- Nefault1st
- Child Chao
- Posts: 19
- Joined: Thu Feb 02, 2017 2:04 pm
- Location: United States
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Thank you everyone!
- Runasutaru
- Youth Chao
- Posts: 39
- Joined: Sun Sep 28, 2008 9:27 pm
- Motto: Be the punching bag!
Re: [Released] Chao Resort Island! (Fan-Game)
I started playing a few hours after the release and the game is really good so far. Responsive, colourful, and has the expected core features for its first version. Good work! I have just two questions for the time being:
1. Would there be any consideration towards bumping "Chao Games" to the top spot on the Resort Center menu? Someone is going to go in to make money more often than they will go in to spend currency, especially early on when you need at least two Lvl 1 race wins to be able to afford even the cheapest item, so organising the menu by descending priority would make the most sense to me.
2. Is there any way to initiate play time with the Rubber Ball or do Chao only play with it when they decide to?
I'm definitely looking forward to seeing more out of this project if it continues growing.
1. Would there be any consideration towards bumping "Chao Games" to the top spot on the Resort Center menu? Someone is going to go in to make money more often than they will go in to spend currency, especially early on when you need at least two Lvl 1 race wins to be able to afford even the cheapest item, so organising the menu by descending priority would make the most sense to me.
2. Is there any way to initiate play time with the Rubber Ball or do Chao only play with it when they decide to?
I'm definitely looking forward to seeing more out of this project if it continues growing.
- Nano
- Legendary Chaos Chao
- Posts: 12256
- Joined: Sat Jan 17, 2009 5:50 am
- Motto: My kickstarter failed, but that's okay!
- Location: Union of Chaoviet Socialist Republics
Re: [Released] Chao Resort Island! (Fan-Game)
I just wanted to say congrats again on how popular the game is and that you're already getting gaming news outlets reporting on it!
So proud...
So proud...
- Nefault1st
- Child Chao
- Posts: 19
- Joined: Thu Feb 02, 2017 2:04 pm
- Location: United States
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Thank you! I did take notice of how often players would need to use the Chao Games feature. I'm currently trying to balance out the payout to where the situation here becomes the opposite.Runasutaru wrote:I started playing a few hours after the release and the game is really good so far. Responsive, colourful, and has the expected core features for its first version. Good work! I have just two questions for the time being:
1. Would there be any consideration towards bumping "Chao Games" to the top spot on the Resort Center menu? Someone is going to go in to make money more often than they will go in to spend currency, especially early on when you need at least two Lvl 1 race wins to be able to afford even the cheapest item, so organising the menu by descending priority would make the most sense to me.
2. Is there any way to initiate play time with the Rubber Ball or do Chao only play with it when they decide to?
I'm definitely looking forward to seeing more out of this project if it continues growing.
For right now, the chao do not have much interaction with the toys. As for the rubber ball itself, they only unintentionally walk into it. This definitely planned to change.
Thanks so much! I was blown away over how much attention this received! Usually my material has a small growth. Definitely wasn't the case this time!!Nano wrote:I just wanted to say congrats again on how popular the game is and that you're already getting gaming news outlets reporting on it!
So proud...
-
- Quester Chao
- Posts: 159
- Joined: Wed Mar 06, 2013 9:30 pm
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
I'm curious, does this game follow the same times for lifespan and evolutions as SA2 did? Seems like it but I know it varies with Chao fangames.
- Nefault1st
- Child Chao
- Posts: 19
- Joined: Thu Feb 02, 2017 2:04 pm
- Location: United States
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Yes it takes around the same amount of time as it does in SA2.ChrisOfChaos wrote:I'm curious, does this game follow the same times for lifespan and evolutions as SA2 did? Seems like it but I know it varies with Chao fangames.
- Chao Professor
- Moderator
- Posts: 234
- Joined: Sun Jun 29, 2014 4:58 pm
- Motto: It's thinking...
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
This game is so cute! You did an amazing job!
I have just one question - how can I name my chao? I'm either blind or stupid 'cause I've been playing for about 15 minutes and still can't figure it out
I have just one question - how can I name my chao? I'm either blind or stupid 'cause I've been playing for about 15 minutes and still can't figure it out
It's still thinking...
- Nefault1st
- Child Chao
- Posts: 19
- Joined: Thu Feb 02, 2017 2:04 pm
- Location: United States
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Thank you! While holding your chao, press the D key (keyboard) or Y button (gamepad) to change the action prompt to "Name". A lot of people overlooked the explanation of the actions prompt in the tutorial, so the patch I'm working on now will pretty much tell you how to.Chao Professor wrote:This game is so cute! You did an amazing job!
I have just one question - how can I name my chao? I'm either blind or stupid 'cause I've been playing for about 15 minutes and still can't figure it out
- chaoadventures
- Veteran Chao
- Posts: 1381
- Joined: Tue Dec 04, 2012 2:30 am
- Motto: "you wanna play with gabario?"
- Location: heck (still)
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Good stuff.
- Drflash55
- Child Chao
- Posts: 18
- Joined: Wed Sep 06, 2017 9:11 am
- Motto: Chaaaaooooo!
- Location: ON, Canada
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
So, this game has gotten updates over the past few months. I'm wondering if anyone's played the game again and checked the new content out.
Just your average everyday Chao caretaker... or am I?
- Itachi Uchiha
- Youth Chao
- Posts: 37
- Joined: Sun Feb 26, 2017 8:57 pm
- Motto: What we see is not always the Reality...
Re: [Released] Chao Resort Island! (Fan-Game)
Good effort! This is my favorite Chao Fangame! When will the be next Demo-Release?
Right now i am also working on a Chao Racing Fangame for PC (made with Game Maker).
It should be finished in a few months.
If you have Chao, you would like to use in those Races, write me their Stats and Appearence.
Then i will give you a download Link for this Game (for free).
Its a Remake that contains Beginner Race, Juwel Race, Challenge Race, Hero Race and Dark Race.
Challenge Race also has 4 new extra Levels. That means 16 in total.
The Opponents have the same stats as in the real Game.
However: I can easily change that, and make them harder!
So when you write your Chao`s Stats you should also write if you want the normal or harder version.
After you have written your Chaos Appeareance and Stats and which difficulty you like, i will put your Chao into my Game.
A few days later i will send you a Download Link for the Game (for free).
I am also planning to make entirely new Opponents. However this will still take some months.
So if you want the version with entirely new Opponents, you have to write this.
Right now i am also working on a Chao Racing Fangame for PC (made with Game Maker).
It should be finished in a few months.
If you have Chao, you would like to use in those Races, write me their Stats and Appearence.
Then i will give you a download Link for this Game (for free).
Its a Remake that contains Beginner Race, Juwel Race, Challenge Race, Hero Race and Dark Race.
Challenge Race also has 4 new extra Levels. That means 16 in total.
The Opponents have the same stats as in the real Game.
However: I can easily change that, and make them harder!
So when you write your Chao`s Stats you should also write if you want the normal or harder version.
After you have written your Chaos Appeareance and Stats and which difficulty you like, i will put your Chao into my Game.
A few days later i will send you a Download Link for the Game (for free).
I am also planning to make entirely new Opponents. However this will still take some months.
So if you want the version with entirely new Opponents, you have to write this.
You still do not possess the same eyes as me. And you know what? You never will...!
- Chacrons trainer
- Newborn Chao
- Posts: 5
- Joined: Mon Jan 15, 2018 6:38 am
- Motto: Got to want it Chacron...
- Location: London, UK
Re: [Released] Chao Resort Island! (Fan-Game)
Great work on Chao Resort Island!
The races and toys are great!
Any idea when a new update will be out, I know your very busy!?
I would love to see the following:
1. Adult evolutions ( I want a Knights flying Chao!)
2. Breeding ( Natural and Heart fruit)
3. Chaos drives ( for stats and evolution) and animals ( for their parts only)
4. This is very petty, but I think Chao should be crawling when hatched until the run stat is raised.
All in all it’s great work and well done on this project.
The races and toys are great!
Any idea when a new update will be out, I know your very busy!?
I would love to see the following:
1. Adult evolutions ( I want a Knights flying Chao!)
2. Breeding ( Natural and Heart fruit)
3. Chaos drives ( for stats and evolution) and animals ( for their parts only)
4. This is very petty, but I think Chao should be crawling when hatched until the run stat is raised.
All in all it’s great work and well done on this project.
Chacron will return.........again!
- Nefault1st
- Child Chao
- Posts: 19
- Joined: Thu Feb 02, 2017 2:04 pm
- Location: United States
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
The new winter update will be out pretty soon, though I can't provide an exact date.Chacrons trainer wrote: ↑Mon Jan 15, 2018 7:38 pm Great work on Chao Resort Island!
The races and toys are great!
Any idea when a new update will be out, I know your very busy!?
I would love to see the following:
1. Adult evolutions ( I want a Knights flying Chao!)
2. Breeding ( Natural and Heart fruit)
3. Chaos drives ( for stats and evolution) and animals ( for their parts only)
4. This is very petty, but I think Chao should be crawling when hatched until the run stat is raised.
All in all it’s great work and well done on this project.
1. There are over 100 evolution possibilities and spriting them all will be a pretty difficult task
2. There are plans for this in the near future
3. Also plans for chaos drives, but the chao hats and accessories are there in place of animal parts
4. I should've considered this while designing some of the sprites, but it was overlooked. The animation can't be added now since the number of total frames were determined (Kinda hard to explain..)
Thank you!!
- YuYuChaosho
- Evolved Chao
- Posts: 93
- Joined: Mon Jan 08, 2018 10:29 pm
- Motto: The day only gets worse when the sun sets at 3pm
- Location: In the nearby Quicksand
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Actually, if you’ve ever played a copy of Sonic Advance/ Pinball Party and have gained access to the Tiny Chao Garden.. the baby Chao (with no run stats) walks.Chacrons trainer wrote: ↑Mon Jan 15, 2018 7:38 pm
4. This is very petty, but I think Chao should be crawling when hatched until the run stat is raised.
I’ve played Nefault1st’s game to get a good feel of it and I feel it’s trying to become a PC enhanced version of a Tiny Chao Garden.
But whatever. I’m not him soooo..
Just wanted to share some Tiny details...
SEGA does what Nintendon’t
-
- Evolved Chao
- Posts: 99
- Joined: Fri Sep 29, 2017 12:48 pm
- Motto: without memes i will die
Re: [Released] Chao Resort Island! (Fan-Game)
You're doing god's work with the effort you're putting into this game, dude.Nefault1st wrote: ↑Thu Jan 18, 2018 7:27 pm The new winter update will be out pretty soon, though I can't provide an exact date.
1. There are over 100 evolution possibilities and spriting them all will be a pretty difficult task
2. There are plans for this in the near future
3. Also plans for chaos drives, but the chao hats and accessories are there in place of animal parts
4. I should've considered this while designing some of the sprites, but it was overlooked. The animation can't be added now since the number of total frames were determined (Kinda hard to explain..)
Thank you!!
On the subject of evolutions, have you considered using the colour of the emotiball as a placeholder way to differentiate the evolutions before you can draw up all of those sprites? It might give you the opportunity to implement evolutionary paths earlier than you think you would be able to, and it would be easier than changing the palette of an entire Chao sprite.
- Nefault1st
- Child Chao
- Posts: 19
- Joined: Thu Feb 02, 2017 2:04 pm
- Location: United States
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
Thank you!azureprism wrote: ↑Fri Jan 19, 2018 12:36 am
You're doing god's work with the effort you're putting into this game, dude.
On the subject of evolutions, have you considered using the colour of the emotiball as a placeholder way to differentiate the evolutions before you can draw up all of those sprites? It might give you the opportunity to implement evolutionary paths earlier than you think you would be able to, and it would be easier than changing the palette of an entire Chao sprite.
Because of how I coded the coloring system, creating any placeholders would not make the change any easier. It's not optimized to handle that many evolution sprites, so it would require me to change the entire system to real-time palette swapping. I haven't done this before, so I know it's going to take me some time. But I'll see what I can do for placeholders!
- epcthunderfist987
- Adult Chao
- Posts: 121
- Joined: Sun Apr 29, 2018 2:28 am
- Motto: They ruined my home!
- Location: Hero Garden ruins
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
This is so awesome. I've never seen something like this before! I hope it becomes even better.
Also, is there any sort of Chao Karate in this? and if not, will it be added someday?
Also, is there any sort of Chao Karate in this? and if not, will it be added someday?
Crappi's Codec frequency: 149.87
Lyn's Codec frequency: 140.64
Lyn's Codec frequency: 140.64
- Liliawinx
- Junior Chao
- Posts: 34
- Joined: Tue Mar 03, 2020 3:59 pm
- Motto: Chao are the cutest beings ever
- Contact:
Re: [Released] Chao Resort Island! (Fan-Game)
I'm playing it and can't wait for when there will be types (Fly, Swim, Run and Power) with evolutions. Good work with it.