The Chao Project fangame + updates

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ChrisOfChaos
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Re: The Chao Project fangame + updates

Postby ChrisOfChaos » Sun Sep 03, 2017 11:56 pm

Sorry for the delay in updates, but we've gotten A LOT done recently. We've finally been able to implement feeding, hatching, petting, chaos drives and stat raising, added in the Neutral Garden from Sonic Adventure 2, and are working on the Windy Valley garden, which was an old intended garden in Sonic Adventure. Our Chao model is finished too, and we've started working on Hero and Dark Chao models. We've also completed a Lost Chao minigame, and we're planning on adding in a Chao Walker minigame once we have the models for it built. And we've successfully added in full HTC Vive support! This will allow the player to teleport around and explore any Chao Garden in VR, although interactions with the Chao in VR mode are currently limited to petting them. Also Chao Mode has progressed pretty well and is almost fully functional; with the press of a button you can become a Chao, fly around the gardens, and view the thoughts of other Chao. Our Sonic model is now fully UV mapped as well, and we're working on more animations for him as well as a new third person character.

Lastly, we've started working on a demo of the game! It won't offer the same features of Sonic Adventure's Chao garden system because we're not that far along yet, but it will allow you to explore all of our completed gardens in and out of VR (if you have an HTC Vive that is), try out Chao Mode and the Lost Chao minigame, and allow you to hatch, feed, pet, and raise the stats of Chao. We haven't set a release date for the demo just yet but we're hoping to complete it before the end of September.

Keep an eye out for more updates in the next few weeks!

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Palmpoa
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Re: The Chao Project fangame + updates

Postby Palmpoa » Mon Sep 04, 2017 2:14 am

That is good to hear.

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Drflash55
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Re: The Chao Project fangame + updates

Postby Drflash55 » Fri Sep 08, 2017 3:08 pm

Wow. I am noticing some impressive quality here with "The Chao Project".

Hopefully this gets completed so we can re-live the old Chao Experience, with some new twists as well!


Curse you, Sonic Forces.
Just your average everyday Chao caretaker... or am I?

:thinking:

ChrisOfChaos
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Re: The Chao Project fangame + updates

Postby ChrisOfChaos » Sun Sep 17, 2017 6:35 am

Drflash55 wrote:Wow. I am noticing some impressive quality here with "The Chao Project".

Hopefully this gets completed so we can re-live the old Chao Experience, with some new twists as well!


Curse you, Sonic Forces.

My intention has always been to breathe new life into the Chao System. SEGA was very restricted in how far they could take theirs because it existed as a side feature of the main games and couldn't be more interesting than the main story because it would distract people. Despite it's limitations I almost always go back to Sonic Adventure 2 just for the Chao garden, and it's really been underrated over the years, even by it's developers.

Also what do you have against Sonic Forces? From what I've seen it looks a far cry better than what SEGA has done in recent years.


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