- If anything they got a break.
- The Steam versions are clunky because they don't have Y/X axis support. (As in the control stick)
- SA2 on the GameCube feels much better. I CAN FEEL THE PRECISION. Controls still not tight?
That's because you're a fool. When I play other 3D games like Epic Mickey, Psychonauts, Mario Galaxy,
I actually feel like I'm missing some form of freedom in my movement. As for Sonic not homing into the right stuff? One of the few things I haven't run into while playing Sonic '06, is that.
(Weird, right?) They know more about stuff like this so, that problem left years ago. SA3 should be free of that. Doing the wrong action? There's two versions of that:
City Escape Hard Mode, where they put floating rings above a pit and you can use the Bounce Attack instead. (WHY)
And the I-pressed-B-and-I-did-a-somersault-instead-of-Light-Dash-even-thought-I-was-close-enough. That's your fault.
- Rayman Origins was a great game. BUT. You can't compare 2D to 3D very well. Apples to Oranges doesn't work very well. (I know Legends happened, but the point stands)
That's why I can't say whether or not SA2 is better than Sonic 3. (Besides, Sonic 2's final boss is cheap. No rings? That's how you're gonna up the difficulty? That's it?
Make me dodge lasers or something.)
- What's so bad about the Wisps? (Oh wait. All Sonic Generations gave you was Rocket and Spikes. WORST. CHOICES. EVER. Rocket only shows up for like 2 levels and leaves. And it's not used like that.
Spikes is the only one I hated in that game. If anything they're on par with Classic Sonic's inconsistencies with the original games.
- Sonic Colors was "nerfed", but they added in things to the point the difference is as big as the difference between Unleashed's Day stages and Generations Modern stages: NOTHING.
- If everyone buys it, they'll REALLY know it's time to quit. Sonic 4 Episode 1 is almost enough to push most people off the edge. Some have already left. Some are still here. If they play a bad
Sonic Adventure game, well. Chances are they'll leave too. If SEGA wins this round with a bad game, chances are they'll lose the rest because they have no more trump cards left.
(It's like Sonic '06 and Episode 1. They sold well, because no one believed that the game was bad. Then they played it.)