Team Fortress 2

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Spam90675
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Re: Team Fortress 2

Post by Spam90675 » Sun Jul 17, 2011 7:33 pm

Drouge wrote:Except it's not just $.50. It's $5. You can't add any less to your Steam Wallet, which is what you pay out of.
But you still only have to pay $.50 for a key or whatever, so you have the other $4.50 to get another game or more from the Store.

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Re: Team Fortress 2

Post by Drouge » Thu Jul 21, 2011 8:36 am

Valve gave the solider a LASER CANNON.
Upon firing it instantly creates over 4,000 Polygons, or, enough polygons to create a high definition Pyro model.

Way to go Valve, you have successfully given me single digit framerates.

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Re: Team Fortress 2

Post by T3hCh0s3n0n3 » Fri Jul 22, 2011 12:12 am

Drouge wrote:Way to go Valve, you have successfully given me single digit framerates.

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Re: Team Fortress 2

Post by Shadowkirby17 » Mon Aug 20, 2012 2:04 am

Triert wrote:As all of you know, brawl is dead
What a perfect time to lose my data. I still play brawl, and have to work on getting my characters again.
Maybe it's ghosts.

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Re: Team Fortress 2

Post by Crash32 » Tue Jan 26, 2016 4:35 am

retrolinkx wrote:^

http://www.yougamers.com/gameometer/10200/

That will give you the basics of what your computer can handle, if it can handle TF2 then get it, even if it's Yellow bar, still get it, it only lags in games where you have lag, or about 5 people have lag.
Retro you filthy liar. There's no such thing as a non-laggy TF2!

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Re: Team Fortress 2

Post by retrolinkx » Tue Jan 26, 2016 5:30 am

Drouge wrote: Quit whining about it being F2P, it's not going to hinder your enjoyment of the game at all.
HOW WRONG CAN ONE MAN BE?
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Re: Team Fortress 2

Post by chaoadventures » Tue Jan 26, 2016 7:55 am

I've had some questions about this game for a while, and this seems like the right place to ask them.

1: Does this game support headphones/mics?

2: If so, how shunned would someone be without them?

3: If not very much, can I mute everybody?

4: And lastly, what is the exact/main objective of the game? Deathmatch? Capture the Flag/Base? Assorted flavors?
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Re: Team Fortress 2

Post by Crash32 » Tue Jan 26, 2016 8:25 am

1: Yes, completely
2: I've never used a microphone. I'd argue you'd be disadvantaged without headphones due to less awareness of your surroundings though (eg. hearing a Spy decloak behind you), but I've played hundreds of hours with no sound entirely
3: You can mute individual people (both mic + chat), you can hide the chat and disable voice entirely if that suits you (I normally have mics muted)
4: To get as many hats as possible There's over a dozen different official gamemodes, including CTF, Payload, King of the Hill, Arena, Attack/Defend, Arena, etc. Most of these are accomplished of course by killing enemy players

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Re: Team Fortress 2

Post by Drouge » Mon Feb 01, 2016 2:09 am

retrolinkx wrote:
Drouge wrote: Quit whining about it being F2P, it's not going to hinder your enjoyment of the game at all.
HOW WRONG CAN ONE MAN BE?
Not wrong at all, given that I'm still enjoying the game!

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Re: Team Fortress 2

Post by retrolinkx » Mon Feb 01, 2016 3:18 pm

But you said, hinder "your" enjoyment. Meaning me, and everyone else that isn't you.

Ask anyone who has been playing TF2 for years before f2p, they'll pretty much say that it ruined TF2 more than the introduction of hats.
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Re: Team Fortress 2

Post by Nano » Mon Oct 16, 2017 11:04 pm

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Re: Team Fortress 2

Post by Rajikaru » Tue Oct 17, 2017 1:16 am

Just to give some context as to why Aidan bumped the thread for this specific update:

TF2 hasn't had a major update like this one in 2 years, and this update itself has been in the making for that 2 years.
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Re: Team Fortress 2

Post by Triert » Tue Oct 17, 2017 7:31 am

why did i make this thread

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