Super Smash Bros. for Wii U/3DS

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What was your first Super Smash Bros. game?

64
1
20%
Melee
4
80%
Brawl
0
No votes
3DS/Wii U
0
No votes
I haven't bought one yet
0
No votes
 
Total votes: 5

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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by EvilPinkamina »

No clue. Works fine on the NA servers.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Canpaw »

^Have you updated the games? All 3 of them have had updates.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Rajikaru »

So yeah, anyway, any good strategies for Home Run Derby, or Cruel Smash or Target Smash for that matter?
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Canpaw »

For Home Run Derby, I just use Timber with Villager, and cut them down. I dont even know how to get 1 kill on Cruel Smash, and I don't know how to explain my strategy for Target Smash.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Tobi »

You know what I don't give a **** about tier lists or a proper way of giving opinions, the Villager sucks, final.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Crash32 »

Canpaw wrote:^Have you updated the games? All 3 of them have had updates.
Yep
Same with consoles
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by CitrusCat »

Canpaw wrote:For Home Run Derby, I just use Timber with Villager, and cut them down. I dont even know how to get 1 kill on Cruel Smash, and I don't know how to explain my strategy for Target Smash.
For Cruel Smash, my best strategy is to stand by the edge and throw the enemies off the cliff as fast as I can. They can't use recovery moves, so they tend to miss the edge and fall. I managed to get a total of 7 as Duck Hunt this way. It might still take some practice, though, but it's worth it since there are at least a couple challenges that require you to get KOs in Cruel Smash.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Triert »

Nov 21st is when the game comes out for the WiiU
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Lamby »

And Europe on December 5 and in Australia on December 6.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Triert »

**** Europe, they got the pokemon ORAS demo ready.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by EvilPinkamina »

Tobi wrote:You know what I don't give a **** about tier lists or a proper way of giving opinions, the Villager sucks, final.
Lol, salty 2bee sucks at villager.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Rajikaru »

Tobi wrote:You know what I don't give a **** about tier lists or a proper way of giving opinions, the Villager sucks, final.
Okay. Thanks for telling us.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by EvilPinkamina »

Triert wrote: I remember the old days when people would get shaped up by criticism and in turn be a better person.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by KeatonLabs »

and thus our wallets went to nintendo
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Linds 269 »

hah im gonna be so broke but wow yay wii u version FINALLY omg. we FINALLY have a release date. (even tho i have a job i still think ill be broke)
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Tobi »

EvilPinkamina wrote:
Tobi wrote:You know what I don't give a **** about tier lists or a proper way of giving opinions, the Villager sucks, final.
Lol, salty 2bee sucks at villager.
Not really 'salty', there's bound to be characters I'm not good with. I didn't really like the designs, and just wanted to try out this character. And I don't like it.

I am salty about being bad with Megaman though :C

A question though, what triggers Luma's color changes and what does it do?
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by EvilPinkamina »

p sure its just aesthetic.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Tobi »

Alright. What about the X button when choosing stages, something in the sense of 'form' with the greek letter 'Ohm'. Not really sure what that's all about.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Linds 269 »

Thats omega form and it basically makes any stage you put in that form into a final destination format - as in no moving stage, no hazards, just a final destination stage setup but in the style and look of whichever stage you choose.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by EvilPinkamina »

Also they're different sizes. Like, Arena Ferox is bigger than Tortemir Island for example.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by KeatonLabs »

Some also reach to the bottom of the screen and some dont.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Rajikaru »

Warioware and Super Mario Land U also zoom the camera out and keep it at a fixed angle which is a pain.

Basically you'll have an advantage if you pick a good walljump character like Sheik or Sonic since they'll have slightly better recovery on Omega stages that have parts that reach the bottom of the screen.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Canpaw »

Anybody else trying to get every custom move, to have a completely random face-off?
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Re: Super Smash Bros^If I had the game, . for Wii U/3DS/Game

Post by Jeffery Mewtamer »

^If I had the game, the completionist in me would insist I unlock every custom move.

As for the Final Destination versions of stages, they sound like the boring versions of stages and not nearly cool enough to be associated with the Letter Omega.
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Re: Super Smash Bros. for Wii U/3DS/Game Boy

Post by Triert »

That's because it really was meant to favor Fox, ranged characters have freedom to shoot without any hinderance.

Edit: The WiiU Trophy shop puts you in a familiar environment
http://www.smashbros.com/update/images/ ... 2885757193

Only now you CAN buy all the cool stuff and money isn't a problem.
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