Cuphead Thread

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Nano
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Cuphead Thread

Post by Nano » Mon Oct 16, 2017 6:40 pm

In an effort to keep my bff Wyatt on the site, I made this thread.

Game is actually pretty good, and I did a lot better than I expected when I first played through on regular.

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(Note: My total death counter was 224, from beginning of the game to the final boss being beat)

How are you guys liking it?
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Re: Cuphead Thread

Post by Rajikaru » Mon Oct 16, 2017 6:47 pm

Like my idol Ding Dong said, I personally can't find anything wrong at all with the game or its design, artstyle, etc

Except that I dislike how basic the bodies for Cuphead and Mugman are. I think they could've done something interesting with their bodies or hands

Really excited to get my hands on it next week. After taking a history of animation class and learning about just how impactful Fleischers were, I can definitely say I appreciate how much they're inspired by their work.
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Re: Cuphead Thread

Post by Nano » Mon Oct 16, 2017 6:51 pm

Personally I was a bit disappointed that some of the power ups were so useless.

Once you got smoke bomb you never needed any other trinket. I think the only time I switched it out was for the train, and that was probably the only time.


Scatter shot op.
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Re: Cuphead Thread

Post by Rajikaru » Mon Oct 16, 2017 6:56 pm

I'm planning on doing a shop-less run eventually after I beat the base game. It's hitting all the "retro action platformer/boss fight" buttons for me. Wish I could get it on Vita so I could play it after experiencing other older games, but like Sonic Mania, it's definitely on my buy list.
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Re: Cuphead Thread

Post by Triert » Mon Oct 16, 2017 7:16 pm

They're simple but I think there's an old adage that states that a simple easy to remember design is better in the long run for your brand.

"Once you have the smoke bomb you don't need anything else"
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In all other respects the boss fights felt incredibly tough but never out of reason. Except for Grim Matchstick and the Baroness, Grim himself in his second and third phase manage to hit me in the nads hard, and Baroness miniboss rush went sour fast for me at times. I got a lot of joy when Kahl's robot died, especially after how brutal his first phase is.

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Re: Cuphead Thread

Post by Pufflehugs » Mon Oct 16, 2017 7:52 pm

I don't know what would be more alarming: the Bendy fanbase tearing the Cuphead fanbase apart, or the Cuphead fanbase becoming as bad as the Bendy fanbase. And by the looks of things, the latter might actually happen.
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Re: Cuphead Thread

Post by Ivogoji » Tue Oct 17, 2017 2:48 am

Oh, another game I'll never have a chance to play. How thrilling.
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Re: Cuphead Thread

Post by Triert » Tue Oct 17, 2017 7:33 am

last i heard they got along puffle.

but why are you paying attention to fandom fighting anyways, no one has ever looked better in that kind of stuff

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Re: Cuphead Thread

Post by BUSHNAK » Tue Oct 17, 2017 11:17 am

Really love this game, the visuals and music are stunning. I recently got it, but haven't had much time to play it. I've gotten to the second island on regular, but that's about it so far.
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Re: Cuphead Thread

Post by GamrappaMaramer » Wed Oct 18, 2017 3:11 am

Yall know there's a debug mode, right?

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Re: Cuphead Thread

Post by Triert » Wed Oct 18, 2017 6:45 am

i shoulda been the first one to mention it,

so here's the pachinko boss that didn't make it https://www.youtube.com/watch?v=HL5N8s7OGqk

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