The Official "Rate My Pokémon" Thread

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Whiteflower6
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The Official "Rate My Pokémon" Thread

Post by Whiteflower6 »

The pokemon topic needs a help thread. This is it.
Anyone can ask, and anyone can answer.

I'll lead.

Magnezone: Bahl
Magnet Pull
????
Careful
Thunderbolt Magnet Rise
Flash Cannon ????

Any one have an idea for the item and last move?

[Hope you don't mind. I merged this topic with many others similar ones and stickied it. -Blade
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Re: The Help Thread

Post by Lt Waffles »

Hidden Power Ground. That takes advantage of Steel Pokemon because Magnet Pull traps the Steel Pokemon. Steel Pokemon can't do anything to Magnezone after it has Magnet Rise. So Hidden Power Ground would be the best choice. If you are worried about ground types, Hidden Power Grass. But I recommend Hidden Power Ground. For the item, I say leftovers if your planning to make it a wall for Steel types. Magnezone can be known as "Steel Killer", so if your team every has trouble with Steel types, Magnezone is always up for the job.
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Re: The Help Thread

Post by roy »

with magnezone's nature(careful) you have a special def. boost, but you have less special attack.

EV spread:
252 EVs in HP
50-100 EVs in special attack
remaining EVs in special defense and defense.

item:leftovers/lum berry(depending on toxic or rest)
moveset:
magnet rise
substitute
thunderbolt
toxic/rest(if toxic then hold leftovers)(if rest then hold lum berry)

__________(or)___________

EV spread:
252 in HP
96 in def.
162 in special def.

item: leftovers
moveset:
Light Screen
Reflect
substitute
discharge/charge beam(discharge has 30% chance to paralyze)(charge beam has 70% chance to raise special att.)

http://www.smogon.com/dp/pokemon/ will show you different variations of sets to use, including nature, item, moveset, and EV/IV spread
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Re: The Help Thread

Post by Lt Waffles »

^ Sure Smogon shows a lot of good sets, but sometimes you need to change it up a bit so your opponent doesn't get too predictable. A lot of people use those sets.
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Re: The Help Thread

Post by Whiteflower6 »

Well, I don't ever battle on Wi-Fi, and my Gracstomp is a Steelix's worst nightmare, so I'll take Charge Beam & Leftovers.
THX guys, does anyone else have a question?
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Re: The Help Thread

Post by EliOceans »

Lt Waffles wrote:Hidden Power Ground. That takes advantage of Steel Pokemon because Magnet Pull traps the Steel Pokemon. Steel Pokemon can't do anything to Magnezone after it has Magnet Rise. So Hidden Power Ground would be the best choice. If you are worried about ground types, Hidden Power Grass. But I recommend Hidden Power Ground. For the item, I say leftovers if your planning to make it a wall for Steel types. Magnezone can be known as "Steel Killer", so if your team every has trouble with Steel types, Magnezone is always up for the job.
No, levitate gets rid of Ground Attacks. HP Ground also takes care of Fire types too.
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Re: The Help Thread

Post by Lt Waffles »

Haha, EliOceans. Magnezone doesn't have Levitate. XD Thats why I said it trap Steel types. It has Magnet Pull.
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Re: The Help Thread

Post by EliOceans »

spudman2 wrote: Thunderbolt Magnet Rise
Flash Cannon ????
It has Magnet Rise. XD Fail
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Re: The Help Thread

Post by Darkly »

My suggestion, Thunder Bolt, HP Ground, Flash Cannon and Thunder Wave. I use this set and it works like wonders.
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Re: The Help Thread

Post by EliOceans »

I think Thunder Bolt, HP Ground, Magnet Rise and Mirror Move

Thunder Bolt uses STAB, HP Ground takes care of Fire types. Magnet Rise gets rid of Ground Type Moves, and Mirror Move makes the user user the same move the foe just did, but as a Flying Type, which takes care of Fighting Types.

As for the item, I say the Expert Belt. Since it'll have all Super Effective Moves, it'll do loads of damage.
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Re: The Help Thread

Post by Lt Waffles »

EliOceans wrote:
spudman2 wrote: Thunderbolt Magnet Rise
Flash Cannon ????
It has Magnet Rise. XD Fail
Dude, Levitate is an ability. Not Magnet Rise. Wtf, was that supposed to be a lame joke? XD

And I say Steel Pokemon because Steel types can use ground moves.
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Re: The Help Thread

Post by EliOceans »

*facepalm* Waffles. If it HAS Magnet Rise, then it changes it's ability to Levitate! XD
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Re: The Help Thread

Post by Lt Waffles »

^ *facepalm* Eli, Magnet Rise doesn't change your ability. You still have Magnet Pull! XD
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Re: The Help Thread

Post by Whiteflower6 »

Anyway, do you guys have any questions?

This is a help thread.
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Re: The Help Thread

Post by Darkly »

Tri-Attack c an be helpful, from my experience.
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Re: The Help Thread

Post by EliOceans »

This is help. Helping Waffles understand that magnet rise changes your ability.

http://pokemon.marriland.com/hgss/pokedex/magnezone/ scroll down to the tutor moves and hover your mouse over "Magnet Rise". I would know, my Ampharos uses it.
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Re: The Help Thread

Post by Whiteflower6 »

The Magnezone problem has been solved, so as I said before:

spudman2 wrote: Do you guys have any questions?

This is a help thread.
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Re: The Help Thread

Post by Lt Waffles »

EliOceans wrote:This is help. Helping Waffles understand that magnet rise changes your ability.

http://pokemon.marriland.com/hgss/pokedex/magnezone/ scroll down to the tutor moves and hover your mouse over "Magnet Rise". I would know, my Ampharos uses it.
Wow, wtf. Blame it on smogon for educating me wrong. XD http://www.smogon.com/dp/moves/magnet_rise

Well, I'm wondering if it would be a good idea to switch Heracross for Pinsir. Because I think Mold Breaker will be good to stop Intimidate, but would Guts be a better choice? And what is the better about Heracross than Pinsir besides Guts? I want to know this before having any updates.
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Re: The Help Thread

Post by Darkly »

Lt Waffles wrote:
EliOceans wrote:This is help. Helping Waffles understand that magnet rise changes your ability.

http://pokemon.marriland.com/hgss/pokedex/magnezone/ scroll down to the tutor moves and hover your mouse over "Magnet Rise". I would know, my Ampharos uses it.
Wow, wtf. Blame it on smogon for educating me wrong. XD http://www.smogon.com/dp/moves/magnet_rise

Well, I'm wondering if it would be a good idea to switch Heracross for Pinsir. Because I think Mold Breaker will be good to stop Intimidate, but would Guts be a better choice? And what is the better about Heracross than Pinsir besides Guts? I want to know this before having any updates.
Just to point out, Smogon didn't say it turns the user's ability into Levitate.
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Re: The Help Thread

Post by Lt Waffles »

Darkly wrote:
Lt Waffles wrote:
EliOceans wrote:This is help. Helping Waffles understand that magnet rise changes your ability.

http://pokemon.marriland.com/hgss/pokedex/magnezone/ scroll down to the tutor moves and hover your mouse over "Magnet Rise". I would know, my Ampharos uses it.
Wow, wtf. Blame it on smogon for educating me wrong. XD http://www.smogon.com/dp/moves/magnet_rise

Well, I'm wondering if it would be a good idea to switch Heracross for Pinsir. Because I think Mold Breaker will be good to stop Intimidate, but would Guts be a better choice? And what is the better about Heracross than Pinsir besides Guts? I want to know this before having any updates.
Just to point out, Smogon didn't say it turns the user's ability into Levitate.
Exactly. That's why I said it educated me wrong.
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Re: The Help Thread

Post by Darkly »

Lt Waffles wrote:
Darkly wrote:
Lt Waffles wrote:
EliOceans wrote:This is help. Helping Waffles understand that magnet rise changes your ability.

http://pokemon.marriland.com/hgss/pokedex/magnezone/ scroll down to the tutor moves and hover your mouse over "Magnet Rise". I would know, my Ampharos uses it.
Wow, wtf. Blame it on smogon for educating me wrong. XD http://www.smogon.com/dp/moves/magnet_rise

Well, I'm wondering if it would be a good idea to switch Heracross for Pinsir. Because I think Mold Breaker will be good to stop Intimidate, but would Guts be a better choice? And what is the better about Heracross than Pinsir besides Guts? I want to know this before having any updates.
Just to point out, Smogon didn't say it turns the user's ability into Levitate.
Exactly. That's why I said it educated me wrong.
Eh, not to pick fly**** out of pepper, but if it "educated you wrong", that means it would have told you it did make it's ability Levitate. >.>
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Re: The Help Thread

Post by Lt Waffles »

Darkly wrote:
Lt Waffles wrote:
Darkly wrote:
Lt Waffles wrote:
EliOceans wrote:This is help. Helping Waffles understand that magnet rise changes your ability.

http://pokemon.marriland.com/hgss/pokedex/magnezone/ scroll down to the tutor moves and hover your mouse over "Magnet Rise". I would know, my Ampharos uses it.
Wow, wtf. Blame it on smogon for educating me wrong. XD http://www.smogon.com/dp/moves/magnet_rise

Well, I'm wondering if it would be a good idea to switch Heracross for Pinsir. Because I think Mold Breaker will be good to stop Intimidate, but would Guts be a better choice? And what is the better about Heracross than Pinsir besides Guts? I want to know this before having any updates.
Just to point out, Smogon didn't say it turns the user's ability into Levitate.
Exactly. That's why I said it educated me wrong.
Eh, not to pick fly**** out of pepper, but if it "educated you wrong", that means it would have told you it did make it's ability Levitate. >.>
You sir are very confused. See, EliOceans was the one whole told me that Magnet Rise changed the ability of the Pokemon into Levitate. I went against that and said it only made the user immune to ground moves but you still have Magnet Pull for Magnezone after using it. Smogon never stated that it changed the user's ability, so that leads to why it had educated me incorrectly.
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Re: The Help Thread

Post by Darkly »

Ok, even now I'm still a bit confused, so I'm just gonna pretend I was never here. >_>
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Re: The Help Thread

Post by Whiteflower6 »

Since this problem has been answered, and no one else will ask a question, I will.

Can females pass down level-up moves?

(i.e., Can a female Sudowoodo give Rock Slide to a baby Bonsly?)
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Re: The Help Thread

Post by truesilva »

no only the male carys egg moves; its i his dna if you know wut i mean
egg
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