Mann vs. Mod (Update 12.5: The End)

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Re: Mann vs. Mod (Update 12: Coming Very Soon!)

Post by Nano » Sun Jul 12, 2015 5:24 am

Ok so uh

I messed up. I had to delete my steam to fix a problem I was having.

And I deleted all the progress I made... So even though I had it done and wasn't updating, now I have none of it done and not updating.
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Re: Mann vs. Mod (Update 12: Coming Very Soon!)

Post by retrolinkx » Sun Jul 12, 2015 9:49 am

Don't worry, Fox. I got you covered.

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Mann vs. Mod 2: The Reboot Edition: Reboot Harder.

I'll sort out this mess, just leave it to me.
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Re: Mann vs. Mod (Update 12: Coming Very Soon!)

Post by Crash32 » Sun Jul 12, 2015 9:56 am

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Woman VS Washing Machine?

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Re: Mann vs. Mod (Update 12: Coming Very Soon!)

Post by Nano » Thu Jul 30, 2015 2:37 am

>>Return to first page

Update 12
Spoiler:
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It had been a long battle, but the Users were slowly taking what was once their base. It was only a matter of time now, but time could both help and hurt them. They knew that, if the Mods were able to get themselves together, they'd stand no chance against their mass amount of numbers. So, they continuously pushed into their base until a wall of sentries blocked them.

While in normal situations sentries wouldn't be a problem, a squad of soldiers guarded them. This meant that anyone who poked their heads out would be met with a rocket to the face.
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Xeno and Marnex hid behind a wall, unsure of how to proceed. "After that last push, my uber is pretty small right now, it'll take a minute or two before I can uber Marnex again," Xeno said, checking his uber meter.

"That means we have to wait, and if we wait well... That could give them time to shut us out of their base," Marnex glanced around the corner, but couldn't see much. "Hey, what's it looking like out there?" he asked.
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Crash, who had been helping secure Red base, glanced down his scope. "It's not looking good, I can tell you that much."
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"Looks to me like they have... three level threes, around 5-7 Soldiers, and Engineers at each sentry. Even with one uber, this would be very hard defense to bust," Crash said, unscoping to check around him for enemies.
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"Well, we're in quite the pickle here aren't we?" Linds groaned, hiding behind cover next to Phemy.

Phemy noticed another sentry down their hall and sighed. "Ok team, listen up. It looks to me like we can't afford to wait around. I'm going to lob some grenades over to distract them, then I want Xeno and Marnex to push in and try to take out all the sentries. Afterwards, we duck back into cover and wait for them to make their move."
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"If this doesn't work, we'll all die surely," Xeno moved forward a bit and checked his uber again.
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"We need to take this risk, there's no other opti-" Phemy suddenly heard something and looked above her.
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In the shadows, Aidan stood and gazed at the sentries below. "I'm here for Renae, get out of my way," he shouted.
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Leaping down, he charged himself and landed on the ground. Bullets came flying at him, but did no damage. "I'll kill you!" he yelled, uncontrollable rage filling his voice.
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In a single dash, he closed the distance to a sentry and prepared an attack.
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His saw sliced through the sentry, destroying its weapons and rendering it useless.
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Yanking the saw out, the sentry exploded into pieces and the Mods stared at him in what looked to be robofear.
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"Crikey! He took out a sentry all by himself!" Crash yelled, watching everything through his scope.
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"This is our chance, let us push in now," Marnex shouted, revving up his minigun.
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"You're right, everyone move in!" Linds called out, standing with Phemy as they began to fire their weapons.
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Aidan quickly made his way out of the room and into the heart of the base.
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Bullets flew out of Marnex's gun, ripping holes through the Mods and their equipment. "So long cowards!" he said, an evil smile hiding under his bandanna.
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Their right side was destroyed, and their sentries were blown to pieces by the force of the bullets.
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However, one Mod turned around and began to run back to command. More than likely to inform them that the Users were pushing up.
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"Take this Mod scum!" Phemy shouted, chucking four pills towards the left side of their defense.
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The explosion was so great that it deleted the picture of the Mods I took before everyone died. Let me tell you though, they weren't very happy. Not one bit. Even though now they're bits.
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"We need to pull back! Engie, get your stuff together and let's bail!" the Mod commanded, keeping an eye above them for Phemy.
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"Sure thing, just let me get this packed up-" the Mod's voice was suddenly cut off before he could finish though.
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"Huh? What happened? Did your programming malfunction?" the Mod beeped, his gears whirling.

"Yeah, but I'll be fine..." the EngieBot replied, seeming just a bit off from normal.
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The SoldierBot turned back around. "Well then hurry up, we don't have all day!"
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Suddenly, the Mod heard a familiar sound and turned next to him. "You're a SPY!" he shouted, quickly getting ready to engage.
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Thump!

The Mod turned around just in time to see a pill come right at his face. "Oh-"
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With a mighty boom, the explosion sent the mod flying.
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"Nice shot," Linds said, dropping her disguise.

"Well, you did fine yourself," Phemy replied, reloading her launcher. Suddenly though, they both heard the sound of yelling. "We need to get Aidan! Come on!"
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Rushing to the heart of the base, the two told the others to watch their back in case more Mods showed up.
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"I have you now Renae," Aidan hissed, his saw ready to rip the Mod apart.

Linds and Phemy kept running. "Aidan! Aidan it's a TRAP!" Linds yelled.
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Aidan prepared himself, getting ready to strike.
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As he stabbed Renae, he could tell something was wrong. There was no resistance to his attack, the saw had just clipped into her or something. "I got you..." Renae whispered.
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"A hologram?!" Aidan shouted, confused at what was happening. There was a click, and suddenly Aidan screamed.
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"What's happening?!" Aidan screamed in pain as his body was slowly lifted into the air.

Linds looked around desperately but couldn't find where the machines controls were located. "What do we do?!" she said, panicking.
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"I-I don't know! If I blow it up there's no telling what would happen. It could kill him!" Phemy responded.
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Looking into the sky, Aidan could feel his body changing. He began to feel cold, so very cold. In a moment, he could feel himself touching the ground once again. "I'm alive...?" he thought.
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He looked towards the two and could see the horror on their face. "Guys? What's wrong?" he asked. Something wasn't right about the way he said it though.
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His hands clanked together. In an instant, he looked down and could see his hands were made of solid metal. Fear began to take over him as the truth began to sink in.
Spoiler:
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"My god... I'm a Mod!!"
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Re: Mann vs. Mod (Update 12: Coming Very Soon!)

Post by Nano » Thu Jul 30, 2015 2:40 am

Update released, update includes:
-The Siege of Coldfront Part 2!
-A stunning transformation?!
-Wow this took a while!
-An old friend returns!
-Dead ModBots x2!
-Possible updates soon!
-Did I mention this took a while?!

Seriously though, I'm very sorry for taking so long to do this. Please forgive me if things seem weird or rushed or it isn't as long as it usually is. I promise that if I update again I'll make it way longer than this.

Anyhow, enjoy!
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Re: Mann vs. Mod (Update 12: It's here!)

Post by BriannaBreeder » Thu Jul 30, 2015 4:33 am

I've been wondering how you were gonna tackle that for like a year, I'd begun to accept I'd never know, but I'm glad I finally found out.
It all adds up. The bleeding, the bleeding... He never bleeds. Have you noticed that?

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Re: Mann vs. Mod (Update 12: It's here!)

Post by retrolinkx » Thu Jul 30, 2015 7:00 am

It was gud.

I liked the bit where you saved the day.

But MY version of this shall be bigger, better, stronger etc.

No but seriously, it's good you updated.
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Re: Mann vs. Mod (Update 12: It's here!)

Post by Crash32 » Thu Jul 30, 2015 9:57 am

Not pictured: seven seconds of knockback
http://s18.postimg.org/mi4mciwew/nanoexplode.jpg (click for the true story)

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Re: Mann vs. Mod (Update 12: It's here!)

Post by Nano » Sun Aug 09, 2015 10:48 am

>>Return to first page

Update 12.5
Spoiler:
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"Hello everyone, it's Aidan here to bring you an update for MvM."
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"As college starts to slowly approach, it's come to my attention that I'll no long have any free time to do updates to this project I've worked on for so long."
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"I really only had a few choices concerning the continuation of MvM. It's possible to try really hard and update when I can, but I have no idea when I'd be able to. I could put MvM on hold for a long long time like I did before update 12, where I provided little to no info as to when it'd be continued or when the next part would come out. Or, I could just end it altogether and basically put an end to the series right after this major game changer for our heroes."
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"After some deep thinking I came to a decision, and I believe it's best to end the series. I understand I'm probably making a big deal out of something that's not really big deal material, but MvM has been a really nice hobby to do in my spare time."
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"It might not be super amazing looking, or provide a very detailed and extravagant story arc, but it's allowed me to be creative. Plus, the 4 or so fans I made has made me realize that having at least some feedback, positive or negative, is a great feeling. I wouldn't say I crave it, but I-"
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Oh, hey there. This is kinda awkward.

Well, considering you're here, let me show you some of the reasons I'm quitting MvM aside from the time issue.
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As you can see, it gets really annoying making a billion different varieties of characters with and without certain items. Often, I'll stash away about 1-4 of these animated props somewhere nobody will see them during the update. I can always reuse them of course, but when having to make a new one I have to find all the items in the index and then reattach them, make sure they're the correct color, attach partials and botkillers if needed, and constantly remake these people from scratch. It's no so bad, but it gets really tiresome working with gmod tools.
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And don't even get me started on animated props in general. They're so buggy and annoying sometimes, especially the pipe on that medic over there.
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Anyhow, back to what I was saying. I don't crave attention and admiration from me peers, but it feels nice to have someone say something about your work. It shows that they cared enough to say something about it, positive or negative. I guess that's something I've been struggling with the entire time I've been making MvM. Even when the site was more active, I had many issues getting people involved in this series that I wanted the entire community to participate in. With the site being less active, I've only noticed close friends posting anything on the topic. To be fair though, I did wait a long time to update, and thus any and all hype died for it.
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Please don't take this as a cry for attention though, it's just something that's been bugging me with MvM for a long long time. I'm ending the series because of college, not popularity. Even though it wasn't that popular, I continued making more updates since I was having a lot of fun creating this world filled with Mods and Users.
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So what does that mean for our thrilling story? Will I reveal how it ends? Who was that shadowy figure Triert was gonna call in? What about me as mod? What about that?
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If I'm gonna be brutally honest, I have no idea myself. I genuinely forgot who that shadowy figure was supposed to be and I never planned an ending to MvM. I was just gonna continue it until I felt it was long enough to end somehow. Sorry to disappoint.
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Anyhow, it's been a great run everyone. I'm happy that I manged to do 12 updates of this thing before the end. I apologize to anyone who was really looking forward to a continuation, and I hope you understand why I did. To anyone who just doesn't care, what are you doin in my topic? Get outta here.

So long everyone!
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