Chao Raising or Story Defeating?

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iLucky
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Chao Raising or Story Defeating?

Post by iLucky »

Which one do you like better or mainly do?
Chao Raising, or traveling through the story line?
I love to Chao raise! :surprise:
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Ciao
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Re: Chao Raising or Story Defeating?

Post by Ciao »

Depends on the game, and story.

In Sonic Adventure 1, I prefer the story modes. The chao raising system doesn't feel as intuitive as it does in SA2B. Sonic's story is especially fun, but I have a good time with Tails and Knuckles too.

In Adventure 2... things get a little trickier.
I love Sonic and Shadow's levels in that game. I believe they're some of the best 3D sonic has ever had. I especially like Final Rush, since it has so many different paths to take and secrets to find. During those sections, I love the story.
Only about half of the shooting levels are any fun, and the treasure hunting levels can go jump in a well. During those sections, I'd much rather be raising Chao.
Since that means I only like one third of the story, I guess you could say I'd prefer Chao raising.
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Re: Chao Raising or Story Defeating?

Post by Jeffery Mewtamer »

When I actively played the Adventure Duology, both the story and active Chao raising took a relatively small amount of my time compared to getting all the Emblems that don't come from finishing the story or raising Chao. Having someone stand in the water in the Chao garden while I do something more productive while my Chao age probably accounts for the bulk of my logged game time.
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Re: Chao Raising or Story Defeating?

Post by MarkeySpirit »

Honestly, Chao raising in SA2B, even if I'm not raising the Chao, and I'm doing something else, I still find the music very relaxing, and I might pick up the controller, and mess around for a few minutes, as a brain break if I'm doing homework.
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Re: Chao Raising or Story Defeating?

Post by Albedo »

I totally loved the story mod in SADX, but in SA2B my favorite thing to do was raise my chao. Speaking of chao, my two best chao reincarnated a few days ago.
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Re: Chao Raising or Story Defeating?

Post by quartzlcc »

Ciao wrote:Depends on the game, and story.

In Sonic Adventure 1, I prefer the story modes. The chao raising system doesn't feel as intuitive as it does in SA2B. Sonic's story is especially fun, but I have a good time with Tails and Knuckles too.

In Adventure 2... things get a little trickier.
I love Sonic and Shadow's levels in that game. I believe they're some of the best 3D sonic has ever had. I especially like Final Rush, since it has so many different paths to take and secrets to find. During those sections, I love the story.
Only about half of the shooting levels are any fun, and the treasure hunting levels can go jump in a well. During those sections, I'd much rather be raising Chao.
Since that means I only like one third of the story, I guess you could say I'd prefer Chao raising.
I'm with Ciao on Sonic Adventure 1.

For Adventure 2, I also agree sans treasure hunting and shooting levels. While I enjoy most of the treasure hunting stages, I feel like the shooting stages can go jump in a well. They're repetitive, monotonous, and lack real strategy. "Hold B button down, spin in circles, don't get hit, release B button, everything dies, hopefully you didn't get hit." Next room … repeat this. Said rooms are separated by platforming that is often frustrating due to how the walkers interact with ledges. I reckon y'all know exactly what I'm talking about when I say that.
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