Ramble about the project:
Spoiler:
All I have so far is basically these, simple standing poses. I intend to have all the needed animation for all the different evolutions (up to type+type, not a combination of three), though it's going to be an insane project, even with just these basic evolutions. I'd work with the body and the head parts (as well as wings and emotion ball) seperately, but even so, I'd need to make the animations for all the different body types which have different coloring or patterns, or maybe even different shape (that one I prolly won't be doing though, too much work as it is :I )
Concidering I have to make 516 different heads; looking to the front, to the back, and to the side, and then a mere 22 sets of bodies with different markings (I'd reuse, for example, run type's body for all the run type second evolutions)... yeah alright, it seems like a pretty crazy project. I'd be happy if I'll just get these basic view sprites done with all the different heads XD and well, doing that.. it doesn't seem that bad really.
Hoooowever, as doing the animations that way seems like a HHUUUUGE project, I'm also kinda planning on simply doing the animation inside the program I wish to do the fangaming with, in which case I'd only have to draw all the pieces of the chao's body seperately a few times, then could change the look of each part seperately in MMF2 (the program mentioned), which honestly doesn't seem thaaat big of a job... so hey, that kinda makes the job easier :P just might not look as good at times, but yeah, allows for way more flexibility.
Oh and yeah, I'm still not fully sure how the fangame would be, but basically something like the Chao gardens in Sonic Adventure 1/2, with new stuff added in, new races and skills to play with, aaand well, yeah, just more new things to widget around with. Chao behaviour and life and such things would mostly work like in SA1/SA2 (adventure), though races, karate, and other things like that would have more to them than player just hitting a single button to boost chao's stamina.
Concidering I have to make 516 different heads; looking to the front, to the back, and to the side, and then a mere 22 sets of bodies with different markings (I'd reuse, for example, run type's body for all the run type second evolutions)... yeah alright, it seems like a pretty crazy project. I'd be happy if I'll just get these basic view sprites done with all the different heads XD and well, doing that.. it doesn't seem that bad really.
Hoooowever, as doing the animations that way seems like a HHUUUUGE project, I'm also kinda planning on simply doing the animation inside the program I wish to do the fangaming with, in which case I'd only have to draw all the pieces of the chao's body seperately a few times, then could change the look of each part seperately in MMF2 (the program mentioned), which honestly doesn't seem thaaat big of a job... so hey, that kinda makes the job easier :P just might not look as good at times, but yeah, allows for way more flexibility.
Oh and yeah, I'm still not fully sure how the fangame would be, but basically something like the Chao gardens in Sonic Adventure 1/2, with new stuff added in, new races and skills to play with, aaand well, yeah, just more new things to widget around with. Chao behaviour and life and such things would mostly work like in SA1/SA2 (adventure), though races, karate, and other things like that would have more to them than player just hitting a single button to boost chao's stamina.
Spoiler:
You might be wondering about those last columns of chao's. Those are pretty much my custom ones, thooough are based on existing chao stats. The blue/purple column are all Wisdom chao (color of the stat being blue), and the orange/yellow column are Luck chao (the color being orange/gold). Neutral and Dark Luck chao might be changed, but the other ones will mostly stay unchanged, so heeey if you got ideas for those two, lemme know. I tried to somewhat base the Neutral Luck chao on Ristar, while dark one... well, that one's not really based on anything :P
With wisdom chao, they are sliiightly more based on something. Neutral Wisdom chao is in a way just... a weird alien with antlers on it's head, but is also partially based on Silver the Hedgehog. With Hero Wisdom chao, I kind of thought of Maria (this chao was originally white+yellow), though in a way, Hero Luck chao is also kind of... Maria-potential (lol). Dark Wisdom Chao is accidentally based on Eggman (and Bokkun). His wings are very cape-like (ofcourse not shown here), while those spike things at the sides of it's head someeewhat resemble Eggman's mustache.
Wisdom chao designs are pretty much what I'll go with, buuut like said, Neutral and Dark Luck chao are still kinda... unsure. Would love to see some ideas.
With inclusion of these Wisdom and Luck chao, I pretty much want to give the players more to find and play around with, pluuus I've always thought it would be cool if there was Wisdom or Luck chao. These two new chao types in my project also give room for more character chao during first and second evolution~ And yeah, I know that there's some uh, dare I say, chao elitists those won't approve of inclusion of new chao types, but I'm fine with that, this isn't official Sega thing anyway, nor am I trying to make this 100% similiar to what they have done, I want to add my own stuff too. Don't worry though, if there will be Sonic characters in the game, there won't be some ugly recolors running about :P
With wisdom chao, they are sliiightly more based on something. Neutral Wisdom chao is in a way just... a weird alien with antlers on it's head, but is also partially based on Silver the Hedgehog. With Hero Wisdom chao, I kind of thought of Maria (this chao was originally white+yellow), though in a way, Hero Luck chao is also kind of... Maria-potential (lol). Dark Wisdom Chao is accidentally based on Eggman (and Bokkun). His wings are very cape-like (ofcourse not shown here), while those spike things at the sides of it's head someeewhat resemble Eggman's mustache.
Wisdom chao designs are pretty much what I'll go with, buuut like said, Neutral and Dark Luck chao are still kinda... unsure. Would love to see some ideas.
With inclusion of these Wisdom and Luck chao, I pretty much want to give the players more to find and play around with, pluuus I've always thought it would be cool if there was Wisdom or Luck chao. These two new chao types in my project also give room for more character chao during first and second evolution~ And yeah, I know that there's some uh, dare I say, chao elitists those won't approve of inclusion of new chao types, but I'm fine with that, this isn't official Sega thing anyway, nor am I trying to make this 100% similiar to what they have done, I want to add my own stuff too. Don't worry though, if there will be Sonic characters in the game, there won't be some ugly recolors running about :P
Spoiler:
Soo yeah, if there's anyone interested in helping with the project and doing some of the second evolution sprites (mainly head), that would be pretty awesome. Some rules to go with the spriting though;
- Don't use pure black (transparency issues)
- Don't use pure white (more transparency issues)
- Each chao should use 9 colors for the body, preferably 3 sets of colors, those all have 3 tones to them. This is just so that making the game part and doing the gradually changing colors for the chao won't be a horrible nightmare to work with lol :P I don't want to get technical, but even working with a single RGB color can be hard as all hell, gotta limit the amount of colors somewhere.
- Other two pallettes are for wings and for the emotion ball thing. I have some sets of wings to use not shown in the pic above.
- Shading is very simplistic, I'm sure it's easy to figure out just by looking at the sprites. One color is the highlight, one the shadows, and third one is the outline.
- Outlines are generally 2 (or 3) pixels thick.
And please note that the bodies for all the second evolution sprites will use the same first evolution body, but it can change colors.
- Don't use pure black (transparency issues)
- Don't use pure white (more transparency issues)
- Each chao should use 9 colors for the body, preferably 3 sets of colors, those all have 3 tones to them. This is just so that making the game part and doing the gradually changing colors for the chao won't be a horrible nightmare to work with lol :P I don't want to get technical, but even working with a single RGB color can be hard as all hell, gotta limit the amount of colors somewhere.
- Other two pallettes are for wings and for the emotion ball thing. I have some sets of wings to use not shown in the pic above.
- Shading is very simplistic, I'm sure it's easy to figure out just by looking at the sprites. One color is the highlight, one the shadows, and third one is the outline.
- Outlines are generally 2 (or 3) pixels thick.
And please note that the bodies for all the second evolution sprites will use the same first evolution body, but it can change colors.
Aaand if anyone wants to check out my previous chao sprite project whiiich I kinda scrapped, here: http://fav.me/d5zwmv9