Sonic Forces
- chaoadventures
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Re: Sonic Forces
WHY IS EVERY LEVEL ONLY 2 MINUTES
...
more later
...
more later
- Pumpkinium
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Re: Sonic Forces
so, upon scavenging the sonic forces soundtrack i'm noticing there are musical inconsistencies between console and pc episode shadow. i'm finding there are supposedly two versions of the eggman's facility music but the only 'versions' there are is the one that was uploaded officially to the sonic youtube channel that has the good guitars in it and the one that is being ripped from the game that doesn't have the good guitars. on top of this, the other two stages have clear separate versions from each other.
long story short, can someone clarify which versions of the music belong to which platform of the game because i want the one with the music that doesn't sound crappier.
long story short, can someone clarify which versions of the music belong to which platform of the game because i want the one with the music that doesn't sound crappier.
help me
Re: Sonic Forces
the other versions are just unused alternates from what i understand, the used music is shared across all versions of the game
take my word with a grain of salt however as i've only played the PS4 version.
take my word with a grain of salt however as i've only played the PS4 version.
- chaoadventures
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Re: Sonic Forces
My take on the game:
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Also there's a survey for the interested.
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oh hey
launch day mini comics that I forgot to post
This time it's part of Infinite's origin.
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As far as I can tell (in a level where I can't really hear the music), the Switch version is the same as the officially released version.
Spoiler:
Also there's a survey for the interested.
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oh hey
launch day mini comics that I forgot to post
This time it's part of Infinite's origin.
Spoiler:
I also can't personally confirm it, but through a discussion chain, my brother has said that the culprit is the PC version.Pumpkinium wrote:can someone clarify which versions of the music belong to which platform of the game
As far as I can tell (in a level where I can't really hear the music), the Switch version is the same as the officially released version.
- Ivogoji
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Re: Sonic Forces
"Precious Stone!"
"Wrong game."
Pffthahahahahaha
"Wrong game."
Pffthahahahahaha
http://i53.tinypic.com/10xar6o.png
NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD
- Nano
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Re: Sonic Forces
According to Nakamura in Famitsu, the current version of Sonic Forces was only in development for one year. For reference that's a little over 3 more months than Sonic 06.
EDIT: Here's a twitter post in reference here
EDIT: Here's a twitter post in reference here
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Re: Sonic Forces
That's concerning, especially since Forces is an anniversary celebration game.
Re: Sonic Forces
so was 06azureprism wrote:That's concerning, especially since Forces is an anniversary celebration game.
- Jeffery Mewtamer
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Re: Sonic Forces
While games being rushed to market is a long standing problem that has only gotten worse thanks to the ease of releasing patches on modern consoles putting many devs in a mindset that they can charge full price for what is essentially a public beta and then patch bugs based on feedback from early adopters or do QA simultaneously with release preparation and put those bugfixes into a Day 1 patch, a short development cycle doesn't automatically mean the game was rushed, nor is a long development cycle an automatic guarantee of quality.
From what I understand of what the folks over at Sonic Retro have said, the game is running mostly on the same engine as Lost Worlds, so it's quite possible the actual coding for the game didn't take long at all, and I would think things like level asset creation and level layout design could be fairly well parallelized(i.e. if it takes 1 team of 10 people a month to make one level, 4 teams of 10 people each can make four levels in that same month, though granted, ensuring one team's art style doesn't clash with another team's and ensuring a reasonable difficulty curve might complicate matters).
The real measure of whether the devs gave the game enough time to be properly polished is the quality of the end result, not any absolute measure of how long the game spent in development.
From what I understand of what the folks over at Sonic Retro have said, the game is running mostly on the same engine as Lost Worlds, so it's quite possible the actual coding for the game didn't take long at all, and I would think things like level asset creation and level layout design could be fairly well parallelized(i.e. if it takes 1 team of 10 people a month to make one level, 4 teams of 10 people each can make four levels in that same month, though granted, ensuring one team's art style doesn't clash with another team's and ensuring a reasonable difficulty curve might complicate matters).
The real measure of whether the devs gave the game enough time to be properly polished is the quality of the end result, not any absolute measure of how long the game spent in development.
- Nano
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Re: Sonic Forces
I commend them for changing Lost World's engine into something able to play boost gameplay, but I gotta say I think that's where half my issues with the game come from. The physics are all sorts of messed up and I feel like it has to do with the Lost Worlds engine. It definitely makes Sonic feel looser and less heavy, but it also makes him completely impossible to control at times and makes every single jump some labor intensive task so that you don't get completely destroyed by how wonky air control is.
It feels like every movement in the game has to have a lot of thought put into it so you don't get screwed over by how absolutely awful the physics are imo.
It feels like every movement in the game has to have a lot of thought put into it so you don't get screwed over by how absolutely awful the physics are imo.
- chaoadventures
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Re: Sonic Forces
uhhhhhh
if memory serves lost world itself was built on
generations' engine, which in itself was built on unleashed's engine
personally the game vastly improved from being the painful and extremely stiff sections in unleashed and generations and even colors but that's me
if memory serves lost world itself was built on
generations' engine, which in itself was built on unleashed's engine
personally the game vastly improved from being the painful and extremely stiff sections in unleashed and generations and even colors but that's me
Re: Sonic Forces
unleashed imo controlled leagues beyond generations, which was very stiff at best and nearly immobile at worst
- Nano
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Re: Sonic Forces
I'm gonna have to dissent here and say that Sonic Generations as a whole controlled great, and that Classic Sonic in Generations for me controlled far far far better than Classic Sonic in Forces.